Survarium Update 0.30

The List of Changes in Survarium 0.30e

Bug Fixes

  • Fixed several synchronization issues
  • Fixed a crash upon disconnecting during location loading

The List of Changes in Survarium 0.30d

General

  • When going to survarium.com website from the game you automatically log into your account

Bug Fixes

  • Fixed a bug causing the game to crash when pressing Esc in the stash search box after a match
  • Fixed a bug causing the cursor to disappear in the equipment profile window
  • Fixed several bugs that caused the game to crash when loading level
  • Fixed a bug causing the game to crash when using "Sponge" artifact
  • Fixed a bug preventing the cursor from appearing upon character death

The List of Changes in Survarium 0.30c

Gameplay

  • Increased reputation for performing factions' missions (from +20% in the starting ranks to +65% in the highest ranks)

Equipment and Weapons

  • SVD: reduced horizontal recoil (by 40% at the lower end and by 17% at the top one)
  • Premium Uzi: armor-piercing now identical to standard Uzi

Bug Fixes

  • Fixed an issue that caused the game to crash in the beginning of a match in "The Last Stand" mode
  • Fixed a bug that caused the game to crash when switching from the statistics window to the lobby
  • Fixed a bug that caused the game to crash when switching from the login window to the lobby
  • Fixed an issue that caused the game to crash if the "Sponge" artifact was thrown at the end of a match
  • Fixed a bug when the third equipment profile was unavailable after buying premium from the statistics window

The List of Changes in Survarium 0.30b

Gameplay

  • Changed vegetation and lighting on Vector Laboratory

Equipment and weapons

  • Fixed quantity of modifiers for IZH-27 Lancaster (Steam version)
  • Fixed bug causing Light vest to change to Chemical Protection Jacket

Bug fixes

  • Fixed reload delay for all automatic weapons.
  • Fixed an issue in matchmaking that caused players to enter game modes they didn't choose
  • Fixed a bug that caused a black screen to appear after loading a level
  • Fixed a situation when loading screen wasn't displayed
  • Fixed a bug that caused the game to crash when using the "Sponge" artifact
  • Fixed positioning of the camera in spectator mode
  • Fixed an issue that caused inability to sprint after attempting to shoot twice with Barrett M82
  • Fixed use of premium consumables (they were not consumed if auto-refill was turned off)
  • Fixed game crash in "What's New" window in French and Spanish localizations

The List of Changes in Survarium 0.30a

Gameplay

  • Introduced "Knowledge of the Forest" – the third skill tree. These skills are focused on the interaction with artifacts and anomalies
  • Damage of anomalies incresed by 30%
  • Due to the introduction of the new skill tree all skill points will be reset and can be redistributed
  • New game mode "The Last Stand": players are eliminated during the match
  • If you lose in "The Last Stand", you become a spectator. You can also leave the match at any moment
  • You have to choose at least two modes on game mode selection screen
  • When changing profile before a battle begins, correct equipment and weapon are displayed now
  • Changed the mechanics of horizontal recoil when firing automatic weapons
  • Now weapons are not reloaded automatically when a magazine is empty. You have to press reload button (R by default) or fire button (LMB by default)
  • New and improved animations for moving and firing weapons
  • Updated and fixed footstep sounds. The sound now depends on the premises. Increased distance at which you hear enemy footsteps
  • Added an option to choose appearance. Four faces are currently available
  • Added faction selection screen
  • Changed tutorial before the first match. Now it's easier for newcomers to get by in the world of Survarium
  • Survivor's Notes updated to be more informative
  • Limb damage decreased to 80% of body damage (used to be 90%)
  • Minimum damage of bullets not penetrating armor descreased from 50% to 40%
  • Vegetation changed on all locations except Vector Laboratory

Equipment and weapons

  • Increased effective range of assault rifles
  • PMN-3 now occupies the entire slot for supplies (you can take only one mine)
  • Onyx artifact: passive bonus decreases damage and armor-piercing of bullets fired into the character by 5%
  • Onyx artifact: active bonus decreases damage and armor-piercing of bullets fired into the character by 60%
  • Spring artifact: passive bonus to movement speed decreased to 2%
  • Changed modifiers of premium equipment and weapons. Now each premium item has three random battle modifirs and one modifier increasing either experience, or reputation, or silver gain.
    Read more in the article about premium equipment

Scavengers

  • Added assault rifle OTs-14 "Groza" to level 9: damage 35, armor-piercing 45, rate of fire 700
  • Added assault rifle VHS-2 to level 10: damage 32, armor-piercing 45, rate of fire 850
  • Added sniper rifle Barrett M82 to level 10: damage 180, armor-piercing 100, rate of fire 40
  • KRISS Vector: damage increased to 35, armor-piercing decreased to 20, now uses .45 ACP +P ammo
  • TOZ-122: damage decreased to 100
  • Remington 700: damage decreased to 100
  • AKS-74U: damage increased to 32, moved to level 6
  • Vz.58: armor-piercing increased to 45, moved to level 7

Black market

  • Added a set of armored equipment (body armor, armored pants, boots, gloves, helmet, armored mask, backpack for ammo) to level 10
  • Added assault rifle FN SCAR-H to level 10: damage 38, armor-piercing 65, rate of fire 625
  • Added light machine gun FN Minimi to level 10: damage 32, armor-piercing 48, rate of fire 800
  • Uzi: armor-piercing increased to 20
  • H&K UMP45: damage increased to 35
  • Valmet: armor-piercing increased to 45
  • FN FNC: damage increased to 32, armor-piercing increased to 45
  • H&K 416A5: damage decreased to 32

The Renaissance Army

  • Added OZK-UV equipment set (vest, pants, boots, gloves) to level 3
  • Added Sniper equipment set (vest, pants, boots, gloves, helmet) to level 7
  • A-545: armor-piercing reduced to 40
  • AKM: armor-piercing increased to 45
  • AK-74M, AK-74H: damage increased to 32
  • RPD, SOK-94: damage decreased to 30, armor-piercing increased to 45
  • Vepr-12: rate of fire decreased to 300
  • SVD (Dragunov sniper rifle): damage decreased to 100

The Fringe Settlers

  • Keeper Helmet Keeper: weight reduced to 2 kg
  • Added Veles equipment set to level 7
  • ASH-12: damage increased to 38
  • MosinNagant rifle: damage decreased to 100
  • SKS: damage decreased to 30, armor-piercing increased to 45
  • RPK-74M: armor-piercing decreased to 42
  • Vepr: damage increased to 32
  • PP-2000: armor-piercing decreased to 20, rate of fire increased to 800
  • Saiga-12: rate of fire decreased to 250

User Interface

  • Changed login screen
  • Added "Remind password" button to the login screen
  • Changed logic for selecting a stack of items for sale. When you double click on the input field, value is increased to the maximum, but no more than 100. When pressed again, the value returns to 1
  • The Name of the seventh rank of The Fringe Settlers changed to "Sorcerer", the name of the eighth to "Master"

Bug fixes

  • Fixed several critical bugs that caused the game client to crash
  • Fixed lighting for evening and rainy weather
  • Fixed issues with sound playback
  • Fixed small localization bugs in all languages
  • Fixed visual issues on several locations
  • Fixed an issue with mode selection screen when the player was put into a game mode that was not selected
  • Changed shot particles for assault rifles Valmet Rk. 62 and M4A1
  • Changed explosion particles of MON-50 mine