Survarium Update 0.33
The List of Changes in Survarium 0.33c
Bug Fixes
- Fixed the properties of the following backpacks: Antiradar Veil, Dar-2m, UKV-1, and Double cylinder
- Fixed application of camouflage on Saboteur jacket
- Fixed "Alt" key binding to "Crouch" action
- Fixed collisions of the crowns of some trees
The List of Changes in Survarium 0.33b
Gameplay
- Decreased strafing (side step) speed of the character
- Decreased visual swaying of the weapon in hands while quickly turning the head
- Decreased the cost of special supplies to 500 silver
- Decreased equipment and weapon repair costs by 15%
- Increased the reward in silver for battery retrieval
- Increased the reward in silver for capturing research stations
Bug Fixes
- Fixed an issue leading to incresed reload times of some weapons;
The List of Changes in Survarium 0.33a
Gameplay
Pockets for supplies have been substantially redesigned. Now there are 3 types of pockets by default:
- For medicine
- For explosives (mines and grenades)
- For special supplies (radio, rations, artifact-master, protein, energy drink, motherwort extract)
By default, all pockets have 1 slot allowing you to take one bandage or one grenade. Some supplies (mines) require 2 slots and cannot be equipped by default. The pocket size can be increased with some equipment items.
- Pockets capacity parameter removed from the game
- Changed the types and amount of pockets for equipment. You will find a chart with the items' parameters below
- Added a new modifier called Explosion Protection. You can get it on body armor, pants and helmets. The maximum value of the modifier on one item is 5%. Also some items have explosion protection as an embedded modifier
- "Forest Sense" skill no longer displays artifacts of other characters
- "Deep Pockets" skill disabled
- "Artifact Container" skill disabled
- Reduced the amount of health restored by regeneration. The maximum modifier is now 1%
- By default all characters health is restored at the rate of 1% per second
- Now theres one second delay while using medical items
- Armor is now 1.5 times less effective in reducing explosive damage
- Mine deactivation time reduced to 2 seconds
- Larkspur: health regeneration upon the artifact activation increased to 50% per second
- Onyx: passive damage reduction increased to 7%, damage reduction upon the artifact activation reduced to 50%
- Added support for two new game events:
Infinite Respect players might get 2X experience and reputation for victory in any mode.
Treasures of the Old World players might receive the best possible reward when ransacking stashes.
Changes in Weapons and Supplies Balance
- APS: damage decreased to 22, rate of fire decreased to 600
- SVD: recoil increased to 3.4
- UMP-45: damage increased to 25
- vz. 58 P: armor-piercing decreased to 40
- MSBS Radon: armor-piercing decreased to 50
- M4A1: armor-piercing decreased to 50
- RPK-74M, armor-piercing decreased to 50
- MP-7: damage increased to 22, armor-piercing decreased to 40
- Pecheneg: armor-piercing reduced to 60
- FN Minimi: armor-piercing reduced to 55
- AK-12: armor-piercing reduced to 55
- VHS-2: armor-piercing reduced to 55
- SCAR-H: armor-piercing reduced to 60
- ASh-12: armor-piercing reduced to 60
- Barrett M82: rate of fire decreased to 45, penalty to spread while moving increased by 25%
- VSS: rate of fire increased to 650
- VSK-94: rate of fire decreased to 650
- Shotgun damage at the long distance (when firing shells, no changes to slugs) decreased by 20%
- A number of cartridges in a pack for ASh-12 and FN SCAR-H increased to 30
- SCAR-H: the price of generic ammo pack increased to 200 silver (from 50)
- MON-50 damage increased to 350
- Bandage: application time is 0.3s, health regeneration is 25 in 1.5 seconds
- Medkit: application time is 1s, health regeneration is 100 in 5 seconds
- Military Medkit: application time is 1s, health regeneration is 75 in 5 seconds. Temporarily decreases incoming weapon damage by 15%
- Science Medkit: application time 1s, health regeneration 75 in 5 seconds. Temporarily reduces the damage of anomalies by 50%
- Antitoxin: protection from anomalies increased to 100%
- Painkiller: damage reduction decreased to 25%
- Increased armor protection of level 10 equipment
- Maximum protection against anomalies reduced to 95% (from 130%)
- Maximum protection from anomalies of boots and gloves increased to 5% (from 4%)
- Maximum protection from anomalies of masks and vests reduced to 15% (from 23% and 22% respectively)
- Maximum protection from anomalies of pants and backpacks reduced to 10% (from 13% and 17% respectively)
- Maximum protection from anomalies of helmets reduced to 5% (from 13%)
- Changed level of protection from anomalies of all the equipment
- Maximum protection from anomalies modifier on masks and vests increased to 7% with 1.4% increments (up from 5% with 1% increments)
- Maximum modifier of protection from anomalies of boots, gloves and helmets reduced to 2% with 0.4% increments (down from 5% with 1% increments)
- Removed the time limit to finish missions
- After completing a mission with a gold medal the mission will be replaced by a new one after some time
- You can change one of your missions for free once per 24 hours
- When changing a faction, the mission progress is saved. Rewards for not completed stages are changed in accordance with your reputation in the current faction
- Premium account increases rewards for missions by 50%
- Increased reward for completing missions with a gold medal
- If you have reached the maximum reputation level with your current faction you will now receive silver for completing missions with a gold medal
- Added a brief description of the collected artifacts when you press Tab in battle
- Changed notification when a battery is stolen or when it spawns on the map in Battery Retrieval mode
- Added simplified models (LOD) of equipment to display at long distances. This will improve the performance of the game
- LOD for models of Scavengers equipment: levels 4, 5, 6, 9
- LOD for models of Black Market equipment: levels 4, 5, 6, 8, 9
- LOD for models of The Fringe Settlers equipment: levels 4, partly 5, 6, 8, 9
- LOD for models of The Renaissance Army equipment: levels 4, 5, 7, 9, 10
- Updated UZI animations
- Updated anomaly animations
- Fixed anomalies position and position of artifacts in the anomalies
- Fixed the visuals of VSS and VSS Vintorez magazines for 20 rounds
- Improved lighting in several places of London, Rudnya, Tarakanovsky Fort, Chemical Plant and School locations
- Fixed position of the character's arms while holding machine pistols in the lobby. Now they don't go through the body
- Fixed reload animation of SKS
- Updated shot animations of Benelli M4, Remington 870
Missions System Redesign
User Interface
Optimization
Visuals and Animations
Sound Fixes
- Reduced the volume of steps when in first and third person. The range of audibility remains the same
- Fixed the range of audibility of all submachine guns
- Fixed the firing sound of VSS in first person
- Fixed the firing sound of A545 in first person
- Fixed the firing sound of P90 in first person
- Fixed panning of firing sound of SKS and RPD in third person. Now it is positioned correctly
- Fixed sound events in some animations of weapons reloading
- Added unique sound of grenades falling on a metal surface
- Changed the sound of ambient rain to a more suitable one for Rudnya. Added new environment sounds
- Fixed positions of environment sound zones. Added ambient sounds for the premises during a sand storm
Bug Fixes
- You can no longer install the game on drives with FAT32 file system (it was never supported in the first place)
- Fixed the calculation formula of armor penetration. Now when a bullet doesnt penetrate the armor, the minimum damage is lower
- Fixed trigger areas of PMN-3 and MON-50 mines
- Fixed an issue when wounded hands did not give penalty to accuracy
- Fixed an issue when a fracture of both hands did not block the use of two-handed weapons
- Fixed a desynchronization when watching replays of matches. Because of this, replays from the previous versions of the game are not supported in 0.33
- Fixed anomalies damage areas
- Fixed a bug which displayed incorrect (zero) level of equipment required to perform missions
- Fixed scrolling friends list with a mouse wheel
- Fixed timer for changing modifiers for silver
- Fixed removing a decal from the first slot when two slots are already occupied
- Fixed applying decals and camos
- Fixed an issue with resetting quests for gold
- Fixed a notification issue when purchasing equipment in the faction window
Changes in Ban System
Added intermediate account bans. The restrictions are the same as in the case of an ordinary ban, but the player receives a notification of a suspected violation of the rules. A detailed investigation is conducted by the games Customer Support for 3-7 days, and after that time a final decision is made. When the player tries to log into the game during the intermediate ban period, he or she receives a corresponding notification.
Items' Characteristics
Lvl | Faction | Name | Type | Weight | Armor | Isolation | Item slots | Special properties |
1 | The Renaissance Army | Private jacket | jacket | 2 | 10 | 3% | ||
1 | The Renaissance Army | Private pants | pants | 0.8 | 10 | 2% | ||
1 | The Renaissance Army | Private boots | boots | 0.5 | 10 | 2% | ||
1 | Scavengers | Quilted jacket | jacket | 2 | 10 | 5% | ||
1 | Scavengers | Linen pants | pants | 0.5 | 10 | 4% | ||
1 | Scavengers | Leather boots | boots | 0.4 | 10 | 2% | ||
1 | The Fringe Settlers | Animal skin vest | jacket | 3 | 10 | 6% | ||
1 | The Fringe Settlers | Animal skin pants | pants | 1 | 10 | 4% | ||
1 | The Fringe Settlers | Mocassins | boots | 0.3 | 10 | 3% | ||
1 | Black Market | Leather sleeveless jacket | jacket | 3 | 10 | 3% | ||
1 | Black Market | Jeans | pants | 0.8 | 10 | 2% | ||
1 | Black Market | Cossacks | boots | 0.4 | 10 | 2% | ||
2 | The Renaissance Army | Paratrooper helmet | helmet | 0.6 | 20 | 2% | ||
2 | The Renaissance Army | Paratrooper vest | jacket | 4 | 20 | 3% | Explosives (1) | |
2 | The Renaissance Army | Paratrooper pants | pants | 1 | 20 | 2% | ||
2 | The Renaissance Army | Paratrooper backpack | backpack | 1 | Medicines (1) | |||
2 | The Renaissance Army | Assault gloves | gloves | 0.3 | 10 | 2% | Recoil -1% | |
2 | Scavengers | Fingerless gloves | gloves | 0.2 | 10 | 3% | Aiming time -2% | |
2 | Scavengers | Scavenger hood | helmet | 0.3 | 10 | 3% | ||
2 | Scavengers | Backpack with container | backpack | 1 | Artifacts (1) | |||
2 | Scavengers | Shabby jacket | jacket | 2.5 | 15 | 7% | Medicines (1) | |
2 | Scavengers | Shabby pants | pants | 0.7 | 15 | 5% | ||
2 | Scavengers | Respirator Amber | mask | 0.3 | 10 | 10% | ||
2 | The Fringe Settlers | Ranger jacket | jacket | 3 | 15 | 10% | Artifacts (1) | |
2 | The Fringe Settlers | Ranger pants | pants | 1 | 15 | 6% | ||
2 | The Fringe Settlers | Respirator Malachite | mask | 0.4 | 10 | 11% | ||
2 | The Fringe Settlers | Respiratory system Breeze | backpack | 3.2 | Capacity: 30 seconds | |||
2 | The Fringe Settlers | Ranger gloves | gloves | 0.2 | 10 | 4% | Collection time -5% | |
2 | Black Market | Biker gloves | gloves | 0.2 | 10 | 2% | Reload speed +2% | |
2 | Black Market | Bandit jacket | jacket | 4 | 20 | 3% | Ammo (1) | |
2 | Black Market | Bandit pants | pants | 1 | 20 | 2% | ||
2 | Black Market | Bandit backpack | backpack | 1 | Ammo (1) | |||
2 | Black Market | Fearsome mask | mask | 0.1 | 15 | 3% | ||
3 | The Renaissance Army | OZK-UV vest | jacket | 6 | 20 | 10% | Medicines (1) | |
3 | The Renaissance Army | OZK-UV pants | pants | 2 | 20 | 6% | Ammo (1) | |
3 | The Renaissance Army | OZK-UV boots | boots | 1 | 15 | 4% | ||
3 | The Renaissance Army | Respirator Zanaves | mask | 0.4 | 15 | 11% | ||
3 | The Renaissance Army | Cyllinder Zarya 4N | backpack | 3 | Capacity: 40 seconds | |||
3 | The Renaissance Army | OZK-UV gloves | gloves | 0.5 | 15 | 4% | Recoil -1% | |
3 | Scavengers | Chemical protection jacket | jacket | 4 | 15 | 14% | Artifacts (1) | |
3 | Scavengers | Chemical protection pants | pants | 1 | 15 | 9% | Medicines (1) | |
3 | Scavengers | Chemical protection gloves | gloves | 0.4 | 15 | 5% | Collection time -5% | |
3 | Scavengers | Chemical protection boots | boots | 0.8 | 15 | 5% | ||
3 | Scavengers | Oxygen tank | backpack | 3.5 | Capacity: 50 seconds | |||
3 | The Fringe Settlers | Hunter hood | helmet | 0.5 | 15 | 2% | ||
3 | The Fringe Settlers | Hunter jacket | jacket | 5 | 20 | 7% | Ammo (1) | |
3 | The Fringe Settlers | Hunter pants | pants | 1.5 | 20 | 5% | Medicines (1) | |
3 | The Fringe Settlers | Hunter boots | boots | 0.5 | 15 | 3% | ||
3 | Black Market | Thug jacket | jacket | 8 | 25 | 3% | Ammo (1) | |
3 | Black Market | Biker helmet | helmet | 1 | 25 | 2% | ||
3 | Black Market | Leather pants | pants | 1.5 | 25 | 2% | Explosives (1) | |
3 | Black Market | Ropers | boots | 0.8 | 20 | 2% | ||
4 | The Renaissance Army | Army Vest | jacket | 7 | 35 | 3% | Ammo (1) | |
4 | The Renaissance Army | Army pants | pants | 2.5 | 35 | 2% | Explosives (1) | |
4 | The Renaissance Army | Army boots | boots | 0.7 | 20 | 2% | Stamina cost -2% | |
4 | Scavengers | Light Vest | jacket | 5 | 30 | 6% | Ammo (1) | |
4 | Scavengers | Field pants | pants | 0.8 | 30 | 4% | Medicines (1) | |
4 | Scavengers | Military boots | boots | 0.7 | 20 | 3% | ||
4 | The Fringe Settlers | Explorer hat | helmet | 0.5 | 20 | 5% | ||
4 | The Fringe Settlers | Explorer jacket | jacket | 5 | 25 | 14% | Artifacts (1) | |
4 | The Fringe Settlers | Explorer pants | pants | 1.5 | 25 | 10% | Medicines (1) | |
4 | The Fringe Settlers | Explorer boots | boots | 1 | 20 | 5% | ||
4 | The Fringe Settlers | Gas mask Smaragd | mask | 0.6 | 20 | 13% | ||
4 | The Fringe Settlers | Container Dar 2M | backpack | 3 | 4% | Artifacts (1) | ||
4 | Black Market | Biker jacket | jacket | 10 | 35 | 3% | Medicines (1) | |
4 | Black Market | Spiked gloves | gloves | 0.5 | 20 | 2% | Recoil -2% | |
4 | Black Market | Choppers | boots | 1 | 20 | 2% | Movement speed +1% | |
5 | The Renaissance Army | Scout helmet | helmet | 0.7 | 35 | 2% | ||
5 | The Renaissance Army | Sokol vest | jacket | 4.5 | 35 | 5% | Ammo (1). Medicines (1) | |
5 | The Renaissance Army | Scout pants | pants | 1 | 35 | 4% | Ammo (1) | |
5 | The Renaissance Army | Scout boots | boots | 0.6 | 25 | 3% | ||
5 | Scavengers | Saboteur jacket | jacket | 3.5 | 35 | 6% | Ammo (1). Explosives (1) | |
5 | Scavengers | Saboteur pants | pants | 1.4 | 35 | 5% | Medicines (1) | |
5 | Scavengers | Saboteur gloves | gloves | 0.3 | 25 | 3% | Reload speed +6% | |
5 | The Fringe Settlers | Warrior helmet | helmet | 1.5 | 40 | 2% | ||
5 | The Fringe Settlers | Warrior jacket | jacket | 8 | 40 | 7% | Ammo (1). Artifacts (1) | |
5 | The Fringe Settlers | Warrior pants | pants | 3.2 | 40 | 5% | Explosives (1) | |
5 | The Fringe Settlers | Warrior boots | boots | 1 | 30 | 3% | ||
5 | Black Market | Marauder jacket | jacket | 7 | 35 | 9% | Ammo (2) | |
5 | Black Market | Marauder helmet | helmet | 0.8 | 35 | 3% | ||
5 | Black Market | Marauder pants | pants | 1.5 | 35 | 6% | Medicines (1) | |
5 | Black Market | Gas mask Marauder | mask | 0.5 | 30 | 10% | ||
6 | The Renaissance Army | Vityaz-S helmet | helmet | 2 | 50 | 2% | ||
6 | The Renaissance Army | Shturm vest | jacket | 10 | 55 | 3% | Ammo (2) | |
6 | The Renaissance Army | Shturm | pants | 3 | 50 | 2% | Explosives (1) | |
6 | The Renaissance Army | Assault mask | mask | 1 | 50 | 4% | ||
6 | Scavengers | Mounting helmet | helmet | 0.5 | 40 | 2% | ||
6 | Scavengers | Reinforced padded jacket | jacket | 8 | 50 | 6% | Ammo (1). Medicines (1) | |
6 | Scavengers | Reinforced pants | pants | 2 | 50 | 4% | Medicines (1) | |
6 | Scavengers | Rough gloves | gloves | 0.3 | 35 | 3% | Hip fire dispersion -6% | |
6 | The Fringe Settlers | Stalker jacket | jacket | 8 | 45 | 10% | Ammo (1). Medicines (1) | |
6 | The Fringe Settlers | Stalker pants | pants | 1.5 | 45 | 7% | Ammo (1) | |
6 | The Fringe Settlers | Stalker gloves | gloves | 0.3 | 35 | 4% | Reload speed +6% | |
6 | Black Market | Viper helmet | helmet | 1.5 | 45 | 2% | ||
6 | Black Market | Viper vest | jacket | 7 | 45 | 3% | Ammo (1). Explosives (1) | |
6 | Black Market | Viper pants | pants | 1.2 | 45 | 2% | Explosives (1) | |
6 | Black Market | Viper boots | boots | 0.7 | 35 | 2% | Movement speed +1.5% | |
7 | The Renaissance Army | Sniper helmet | helmet | 1 | 50 | 2% | ||
7 | The Renaissance Army | Sniper vest | jacket | 8 | 60 | 5% | Ammo (1). Explosives (1) | |
7 | The Renaissance Army | Sniper pants | pants | 1.5 | 55 | 4% | Ammo (1). Medicines (1) | |
7 | The Renaissance Army | Sniper boots | boots | 0.5 | 40 | 2% | ||
7 | The Renaissance Army | Sniper gloves | gloves | 0.2 | 40 | 2% | Aiming time -6% | |
7 | Scavengers | Pathfinder helmet | helmet | 1 | 50 | 2% | ||
7 | Scavengers | Pathfinder vest | jacket | 6 | 55 | 6% | Artifacts (1). Medicines (1) | |
7 | Scavengers | Pathfinder pants | pants | 2 | 55 | 4% | Ammo (1). Explosives (1) | |
7 | Scavengers | Pathfinder gloves | gloves | 0.3 | 40 | 3% | Aiming time -6% | |
7 | Scavengers | Field radio | backpack | 2.5 | Ammo (1) | Respawn time -20% | ||
7 | The Fringe Settlers | Veles helmet | helmet | 1.2 | 50 | 3% | ||
7 | The Fringe Settlers | Veles vest | jacket | 8 | 55 | 7% | Ammo (1). Artifacts (1) | |
7 | The Fringe Settlers | Veles pants | pants | 2.8 | 55 | 5% | Ammo (1). Medicines (1) | |
7 | The Fringe Settlers | Magus boots | boots | 1 | 40 | 3% | ||
7 | The Fringe Settlers | Gas mask Veles | mask | 0.6 | 40 | 8% | ||
7 | The Fringe Settlers | Token | backpack | 3 | 10% | Artifacts (1) | ||
7 | The Fringe Settlers | Magus gloves | gloves | 0.7 | 40 | 3% | Hip fire dispersion -6% | |
7 | Black Market | Watchman jacket | jacket | 6 | 55 | 3% | Ammo (1) | Explosion protection +5% |
7 | Black Market | Watchman pants | pants | 1.5 | 55 | 2% | Ammo (1). Medicines (1) | |
7 | Black Market | Watchman backpack | backpack | 1.5 | Explosives (1) | |||
7 | Black Market | Watchman gloves | gloves | 0.5 | 40 | 2% | Reload speed +6% | |
8 | The Renaissance Army | UM-2 Molot helmet | helmet | 3 | 70 | 2% | ||
8 | The Renaissance Army | UM-2 Molot vest | jacket | 12 | 75 | 3% | Ammo (1) | |
8 | The Renaissance Army | UM-2 Molot pants | pants | 5 | 75 | 2% | Ammo (1). Medicines (1) | |
8 | The Renaissance Army | UM-2 Molot boots | boots | 1 | 50 | 2% | ||
8 | The Renaissance Army | UM-2 Molot mask | mask | 1 | 75 | 3% | ||
8 | The Renaissance Army | UM-2 Molot gloves | gloves | 0.8 | 50 | 2% | Recoil -4% | |
8 | Scavengers | Combat helmet | helmet | 2 | 65 | 2% | ||
8 | Scavengers | Combat Vest | jacket | 8 | 70 | 6% | Ammo (1). Medicines (1) | |
8 | Scavengers | Combat pants | pants | 3 | 70 | 4% | Ammo (1). Explosives (1) | |
8 | Scavengers | Combat boots | boots | 1 | 45 | 3% | ||
8 | Scavengers | Combat gloves | gloves | 0.6 | 45 | 3% | Reload speed +8% | |
8 | The Fringe Settlers | Master hood | helmet | 0.5 | 60 | 3% | ||
8 | The Fringe Settlers | Master vest | jacket | 6 | 65 | 10% | Ammo (1). Artifacts (1) | |
8 | The Fringe Settlers | Master pants | pants | 2.5 | 65 | 7% | Medicines (1). Explosives (1) | |
8 | The Fringe Settlers | Master boots | boots | 0.8 | 45 | 4% | ||
8 | The Fringe Settlers | Master gloves | gloves | 0.6 | 45 | 4% | Aiming time -10% | |
8 | Black Market | Life support system | backpack | 2.7 | Medicines (1) | Health regeneration +1%. stamina regeneration +8% | ||
8 | Black Market | Omicron helmet | helmet | 2.5 | 65 | 3% | ||
8 | Black Market | Omicron vest | jacket | 10 | 70 | 10% | Ammo (1). Artifacts (1) | |
8 | Black Market | Omicron pants | pants | 1.5 | 70 | 7% | Ammo (1). Medicines (1) | |
8 | Black Market | Omicron mask | mask | 0.5 | 60 | 12% | ||
8 | Black Market | Omicron gloves | gloves | 0.5 | 45 | 4% | Collection time -15% | |
8 | Black Market | Omicron boots | boots | 1 | 45 | 4% | ||
9 | The Renaissance Army | OZK-18KB helmet | helmet | 2 | 75 | 4% | ||
9 | The Renaissance Army | OZK-18KB vest | jacket | 11 | 80 | 12% | Ammo (1). Medicines (1) | |
9 | The Renaissance Army | OZK-18KB pants | pants | 3.5 | 80 | 8% | Ammo (1). Explosives (1) | |
9 | The Renaissance Army | OZK-18KB boots | boots | 1.2 | 55 | 4% | ||
9 | The Renaissance Army | Gas mask PMK-7S | mask | 0.6 | 60 | 15% | ||
9 | The Renaissance Army | UKV-1 cylinder | backpack | 3.5 | Medicines (1) | Capacity: 110 seconds | ||
9 | The Renaissance Army | OZK-18KB gloves | gloves | 0.7 | 55 | 4% | Hip fire dispersion -5% | |
9 | Scavengers | Metal helmet | helmet | 1.5 | 70 | 3% | ||
9 | Scavengers | Firefighter vest | jacket | 12 | 80 | 10% | Ammo (1). Explosives (1) | |
9 | Scavengers | Firefighter pants | pants | 3.1 | 80 | 7% | Ammo (1). Medicines (1) | |
9 | Scavengers | Firefighter boots | boots | 1.2 | 50 | 4% | Stamina cost -8% | |
9 | Scavengers | Firefighter gloves | gloves | 0.7 | 50 | 4% | Collection time -20% | |
9 | Scavengers | Gas mask Barrier | mask | 0.6 | 70 | 12% | ||
9 | Scavengers | Double cylinder | backpack | 4 | Artifacts (1) | Capacity: 110 seconds | ||
9 | The Fringe Settlers | Keeper helmet | helmet | 2 | 75 | 2% | ||
9 | The Fringe Settlers | Keeper vest | jacket | 10 | 80 | 7% | Ammo (1). Medicines (1) | |
9 | The Fringe Settlers | Keeper pants | pants | 3 | 80 | 5% | Ammo (1). Medicines (1) | |
9 | The Fringe Settlers | Keeper boots | boots | 1.2 | 50 | 3% | ||
9 | The Fringe Settlers | Keeper mask | mask | 0.8 | 75 | 8% | ||
9 | The Fringe Settlers | Container Wanderer | backpack | 3.5 | Artifacts (1). Medicines (1) | |||
9 | The Fringe Settlers | Keeper gloves | gloves | 0.7 | 50 | 3% | Hip fire dispersion -10% | |
9 | Black Market | Mercenary helmet | helmet | 1.5 | 70 | 2% | ||
9 | Black Market | Mercenary jacket | jacket | 8 | 75 | 4% | Ammo (2). Medicines (1) | |
9 | Black Market | Mercenary pants | pants | 1.5 | 75 | 2% | Medicines (1). Explosives (1) | |
9 | Black Market | Protective mask | mask | 0.5 | 65 | 5% | ||
9 | Black Market | Antiradar system Veil | backpack | 2.7 | 5% | Explosives (1) | Respawn time -20% | |
9 | Black Market | Mercenary gloves | gloves | 0.5 | 50 | 2% | Collection time -20% | |
9 | Black Market | Mercenary boots | boots | 1 | 50 | 2% | Stamina regeneration +10% | |
10 | The Renaissance Army | Assault backpack | backpack | 1 | Ammo (1). Explosives (1) | |||
10 | Scavengers | Big backpack | backpack | 3.5 | Medicines (2) | |||
10 | The Renaissance Army | UM-4 Zubr helmet | helmet | 3.5 | 85 | 2% | ||
10 | The Renaissance Army | UM-4 Zubr vest | jacket | 15 | 95 | 3% | Ammo (2). Explosives (1) | |
10 | The Renaissance Army | UM-4 Zubr pants | pants | 6 | 95 | 2% | Ammo (1). Medicines (1) | |
10 | The Renaissance Army | UM-4 Zubr boots | boots | 2 | 75 | 2% | ||
10 | The Renaissance Army | UM-4 Zubr mask | mask | 1.5 | 85 | 4% | ||
10 | The Renaissance Army | UM-4 Zubr gloves | gloves | 0.8 | 75 | 3% | Recoil -5% | |
10 | Scavengers | Nomad vest | jacket | 8 | 85 | 7% | Ammo (2). Medicines (1) | |
10 | Scavengers | Nomad helmet | helmet | 1.5 | 75 | 2% | ||
10 | Scavengers | Nomad pants | pants | 2 | 85 | 5% | Medicines (1). Explosives (1) | |
10 | Scavengers | Nomad boots | boots | 0.7 | 65 | 3% | Movement speed +2.5% | |
10 | Scavengers | Nomad gloves | gloves | 0.8 | 65 | 3% | Reload speed +10% | |
10 | The Fringe Settlers | Pilgrim helmet | helmet | 3 | 75 | 5% | ||
10 | The Fringe Settlers | Pilgrim vest | jacket | 12 | 85 | 15% | Ammo (1). Artifacts (1) | |
10 | The Fringe Settlers | Pilgrim pants | pants | 5 | 85 | 10% | Ammo (1). Medicines (1) | |
10 | The Fringe Settlers | Pilgrim boots | boots | 1.5 | 70 | 5% | ||
10 | The Fringe Settlers | Pilgrim mask | mask | 1 | 75 | 15% | ||
10 | The Fringe Settlers | Container Pilgrim | backpack | 4 | Artifacts (2) | Health regeneration +1% | ||
10 | The Fringe Settlers | Pilgrim gloves | gloves | 0.8 | 65 | 5% | Aiming time -10% | |
10 | Black Market | Heavy armored helmet | helmet | 2.5 | 80 | 2% | ||
10 | Black Market | Heavy vest | jacket | 12 | 90 | 4% | Ammo (2). Medicines (1) | |
10 | Black Market | Heavy armored pants | pants | 5.5 | 90 | 2% | Ammo (1). Explosives (1) | |
10 | Black Market | Armored boots | boots | 1.8 | 70 | 2% | Stamina cost -10% | |
10 | Black Market | Armored mask | mask | 1 | 80 | 5% | ||
10 | Black Market | Backpack for explosives | backpack | 3.2 | Explosives (2) | |||
10 | Black Market | Armored gloves | gloves | 0.7 | 70 | 3% | Hip fire dispersion -10% |