Survarium Update 0.34

The List of Changes in Survarium 0.34a

Update Highlights

Christmas Raid game event

Log in to Survarium during the Holiday Season and receive a unique camo and a fire monkey decal! Participate in the matches, find Christmas toys and exchange them for bags with presents. The bags contain silver, various consumables, and blueprints of seasonal weapons. Gather blueprints to get unique UMP-45, SVD and ASh-12!

Improved Network Synchronization

We changed the netcode, so that now the pings of other players do not affect your picture of the world, and characters' movement is smoother. Moreover, the teleports now occur only if your ping is very high (above 100ms).

Updated Characters' Skills

The changes are to balance skills both in number and usefulness. We have added several new skills which have replaced previously inactive ones. And also have discarded one of two final skills. Now each set of skills only has one ultimate skill.

Gameplay

Introduced the Christmas Raid game event. Log in to Survarium during the event to receive a unique camo and a decal with a Christmas theme. A Christmas tree and a symbol of year 2016, a fire monkey, have been added to the lobby. During the event you will get 2-4 (3-5 with a Premium account) Christmas toys at the end of each match.

The color of toys depends on the level of equipment of your character:
- Green toys: levels 1-4
- Blue toys: levels 5-7
- Red toys: levels 8-10

Also when ransacking stashes after a match you can find a box of 10 toys of the corresponding color. 15 toys of the same color can be exchanged for a bag of the same color (green, blue or red). From the bags you can get 1 or 2 blueprints of seasonal weapons, and also silver and various consumables.

Blueprints are used to create the following weapons:
- Redeem 25 green blueprints to get Christmas UMP-45 Xmas 16
- Redeem 25 blue blueprints to get Christmas SVD Xmas 16
- Redeem 25 red blueprints to get Christmas ASh-12 Xmas 16

These weapons have unique camos, provide +10% bonus to silver gain and have 3 random modifiers. The combat characteristics of the weapons are the same as of stock UMP-45, SVD, and ASh-12 respectively.

Characters' Skills

  • To fully learn all skills of the same type now requires 40 skill points
  • On the 5th tier of each skill group there is only one ultimate skill left

Firearms Training

  • Trigger discipline: the value increased to 10% per skill level (from 4%), the maximum level reduced to 2 (from 3)
  • Equanimity: the value increased to 25% per skill level (from 10%), the maximum level reduced to 3 (from 5)
  • Deft Hands: the value increased to 10% per skill level (from 7.5%)
  • Iron Lungs: the value increased to 25% per skill level (from 15%), the maximum level reduced to 2 (from 3)
  • Accuracy: the value reduced to 3% per skill level (from 4%), the maximum level increased to 5 (from 3)
  • Strong Grip: the value increased to 5% per skill level (from 4%)
  • Reloading: the value increased to 10% per skill level (from 4%), the maximum level reduced to 2 (from 3)
  • Steady Breath: new skill of the 4th tier of Firearms training. Each skill level reduces the weapon sway when aiming by 2%, 5 skill levels in total
  • Ammunition: skill removed

Physical Training

  • Endurance: skill moved to the 3rd tier. Its effect has changed: now the skill reduces the effect of weight on stamina consumption (10% per skill level, 3 skill levels in total)
  • Stayer: new skill of the 1st tier of Physical training. Increases the maximum amount of stamina (5% per skill level, 5 skill levels in total)
  • Sledgehammer: previously inactive skill, now removed
  • Rapid: skill moved to the 4th tier
  • Packrat: the effect of weight on movement speed per skill level reduced to 10% (from 3%). The maximum level reduced to 3 (from 5)
  • Mobility: new skill of the 3rd tier of Physical training. Increases movement speed when crouching (5% per skill level, 2 skill levels in total)
  • Jump with a knife: previously inactive skill, now removed
  • Second Wind: skill moved to the 2nd tier. Each skill level restores 50% of stamina when killing an enemy (from 10%)
  • Unstoppable: effect changed. Now skill reduces slowdown when getting hit (5% per skill level, 5 skill levels in total)
  • Frenzy: new skill of the 5th tier of Physical training. Reduces incoming damage from firearms when sprinting by 25%
  • Heavyweight: skill removed
  • Sprint: skill removed

Knowledge of the Forest

  • Artifacts Power: the maximum skill level increased to 5 (from 3)
  • Forest Protection: the value increased to 10% per skill level (from 3%), the maximum level reduced to 3 (from 5)
  • Mercy of the Forest: the value increased to 10% per skill level (from 1% and 10% for 1 and 2 levels, respectively)
  • Forest Sense: effect changed. Now the skill allows you to see on the mini-map all the anomalies in a 150m radius

Equipment and Weapons

Ammunition

  • The price of stock and armor-piercing cartridges is now the same
  • 12.7x54 PT: cartridge removed
  • 7.62x54 7N14: cartridge removed
  • 12.7x55 AP: new armor-piercing cartridge. Damage multiplier – 0.8, armor-piercing multiplier – 1.3
  • 7.62x51 M61: new armor-piercing cartridge. Damage multiplier – 0.9, armor-piercing multiplier – 1.3
  • 5.56x45 M856: new armor-piercing cartridge. Damage multiplier – 0.9, armor-piercing multiplier – 1.3
  • 5.45x39 7N22: damage multiplier reduced from 1.0 to 0.9
  • 5.56x45 SS109: damage multiplier reduced from 1.0 to 0.9
  • 5.7x28 AP: damage multiplier reduced from 1.0 to 0.9
  • 6.5x39 AP: damage multiplier reduced from 1.0 to 0.9
  • 7.62x39 7N23: damage multiplier reduced from 1.0 to 0.9, armor-piercing multiplier increased from 1.3 to 1.5
  • 7.62x51 M59: armor-piercing multiplier reduced from 1.3 to 1.0
  • 7.62x54 N-01: damage multiplier reduced from 1.0 to 0.9
  • 9x18 PBM: damage multiplier reduced from 1.0 to 0.9, armor-piercing multiplier increased from 1.3 to 1.5
  • 9x19 7N21: armor-piercing multiplier reduced from 1.3 to 1.2
  • 9x19 7N31: damage multiplier reduced from 1.0 to 0.9
  • 9x21 SP-12: damage multiplier reduced from 1.0 to 0.9
  • 9x39 SP-6: the damage multiplier reduced from 1.0 to 0.9

Weapons

  • Remington 700: armor-piercing cartridge removed
  • SV-98: armor-piercing cartridge removed
  • TOZ-122: armor-piercing cartridge removed
  • FN FNC: added armor-piercing cartridge 5.56x45 SS109
  • M4A1: added armor-piercing cartridge 5.56x45 SS109
  • MSBS Radon: armor-piercing increased from 50 to 60, added armor-piercing cartridge 5.56x45 SS109
  • SCAR-H: armor-piercing increased from 60 to 70, added armor-piercing cartridge 7.62x51 M61
  • ASh-12: armor-piercing increased from 60 to 70; added armor-piercing cartridge 12.7x55 AP
  • A9-91: armor-piercing increased from 50 to 60
  • H&K 416A5: armor-piercing increased from 55 to 60
  • M4A1: armor-piercing increased from 50 to 60
  • OTs-14: armor-piercing increased from 55 to 60
  • SR-3M: armor-piercing increased from 55 to 60
  • AS Val: armor-piercing increased from 50 to 60
  • SKS: armor-piercing increased from 20 to 25
  • SOK-94: armor-piercing increased from 20 to 25
  • Winchester 1894: armor-piercing increased from 15 to 20
  • RPK: armor-piercing increased from 50 to 60
  • FN P90: armor-piercing increased from 50 to 55
  • KRISS Vector: armor-piercing increased from 50 to 55
  • H&K MP7: armor-piercing increased from 40 to 50
  • PP-2000: armor-piercing increased from 25 to 30
  • PPSh: armor-piercing increased from 10 to 15
  • H&K UMP45: armor-piercing increased from 20 to 25
  • Mosin carbine: armor-piercing increased from 20 to 30
  • AKS-74U: armor-piercing increased to 35 to 40
  • APS: damage increased from 22 to 25
  • A545: damage increased from 24 to 25, armor-piercing increased from 55 to 60
  • Fort 17: damage increased from 22 to 25, armor-piercing increased from 10 to 20
  • Colt Python: damage increased from 33 to 35, armor-piercing increased from 15 to 25
  • PM: damage increased from 22 to 25, armor-piercing increased from 10 to 20
  • TT-33: damage increased from 22 to 25, armor-piercing increased from 10 to 15
  • AEK-K Kashtan: damage increased from 22 to 25, armor-piercing increased from 10 to 20
  • PP-91 Kedr: damage increased from 22 to 25, armor-piercing increased from 10 to 20
  • OTS-02: damage increased from 22 to 25, armor-piercing increased from 10 to 20
  • UZI: damage increased from 25 to 27, armor-piercing increased from 10 to 20
  • VSK-94: damage increased from 25 to 27, armor-piercing increased from 55 to 65
  • VSS: damage increased from 25 to 27, armor-piercing increased from 55 to 65
  • RPD: damage reduced from 28 to 26
  • AK-12: damage reduced from 28 to 27, armor-piercing increased from 55 to 65
  • AKM: damage reduced from 28 to 26, armor-piercing increased from 25 to 30
  • Valmet Rk.62 damage reduced from 28 to 26, armor-piercing increased from 30 to 35
  • VHS-2: damage reduced from 28 to 25, armor-piercing increased from 55 to 65
  • FN Minimi damage reduced from 28 to 25, armor-piercing increased from 55 to 65, armor-piercing cartridge was replaced with 5.56x45 M856
  • Pecheneg: damage reduced from 30 to 28, armor-piercing increased from 60 to 70

Graphics and Animation

  • Barret M-82: added tactical reload
  • Adjusted the brightness of muzzle flash on all weapons

Bug Fixes

  • The game client no longer crashes when you shoot a character's body when he's respawning
  • Fixed the animation of medkit recovery if a character died before the recovery is completed
  • When destroying an anomaly without collecting an artifact (no slots for artifacts), the correct message is now displayed