Survarium Update 0.46

The List of Changes in Survarium 0.46e4

Bug Fixes

  • Fixed issues causing desynchronization.
  • Fixed an issue that could cause texture flickering on the renderer for slow PCs.

The List of Changes in Survarium 0.46e1

Bug Fixes

  • Fixed issues when notification/confirmation windows were not displayed in the following cases:
    - if you tried to queue into a match with disabled equipment profiles or with one equipment profile;
    - if you tried to queue into a match without a weapon in equipment profile;
    - if you tried to queue into a match without silver required to participate in the match with your current equipment;
    - if you tried to kick a player from your clan;
    - if you tried to promote a player in your clan (from deputy commander to commander);
    - if you tried to disband your clan;
    - if you tried to leave your clan.
  • Fixed issues in game localizations.

The List of Changes in Survarium 0.46e

Victory Day in Survarium

Celebrate Victory in Europe Day with other survivors and participate in the game event! Complete missions from May 8 to May 18 and receive special event currency: helmets, flasks and flags. Gather enough of these and exchange them for unique rewards!

You can exchange the event currency for "May 8" and "Year 1945" decals, and also PPSh-41 "Star" with a drum magazine that hold 71 cartridges! USe both event decals on your equipment to receive a set bonus additionaly increasing experience and reputation your character earns in matches. Naturally, you will keep the decals and PPSh-41 "Star" you get during the event. And when the event ends players will no longer be able to receive these rewards.

For the first victory in a match during the event you will also receive "For Victory" medal decal. Equip it to increase the amount of currency you receive for completing missions. The medal provides a +2 bonus to each of the currencies.


  • Duration of the slow down from weapon stopping power increased by 50%.
  • Faction reputation you receive in matches increased by 2.5.
  • Changed the way bleeding resistance works: it is now additive, not multiplicative. That means that it is not substracted from the bleed chance, but multiplied by it. For instance, if the bleeding chance is 60% and the resistance is 50%, the resulting bleeding chance used to be 60% - 50% = 10%. Now it will be 60% x 50% = 30%.
  • Anomalous Power booster is removed from the game. All players who had the booster(s) received a compensation equal to the cost of the booster(s) they had.

Equipment and Weapons

  • PKP "Pecheneg": damage decreased from 37 to 35, effective distance decreased from 35 to 30, recoil increased by 10%.

Technical Changes

  • Added a new message when you try to reset password from the game (during login).

Bug Fixes

  • Fixed issues causing desynchronization.
  • Fixed issues causing the game client crashes.
  • Fixed an issue when you could take two main weapons even without "Terminator" skill.
  • Fixed an issue when a main weapon had additional 50 ammo cartridges.
  • Fixed an issue when a battery could spontaneously explode.
  • Fixed an issue when a battery could fall under a location.
  • Fixed an issue when the crosshair was moving up slower than in other directions when your character was holding up breath.
  • Fixed an issue when a red crosshair was displaying in the beginning of a match.
  • Fixed an issue when a character movement was not visualized when you spectated that character.

The List of Changes in Survarium 0.46d


  • Sponge artefact reworked: damage zone after the artefact explosion ignores all character resistances.
  • "Deft hands" ability changed: weapon swap speed modifier decreased from 20% to 10%.
  • All character skill points were reset. Don't forget to redistribute them!
  • Characters can no longer hold breath when aiming down the sights and moving.

Equipment, Weapons and Special Items

  • Weapon swap speed modifiers (bonuses of equipment sets) decreased from 40% to 30% and from 50% to 35%.
  • Mosin rifle: now has x3.5 scope by default.

Technical Changes

  • Changed the way hit marks (crosses) work. Partial red cross is displayed when you kill an enemy locally (i.e. on your game client), and full red cross is displayed when your game client receives confirmation from the server.
  • Improved the way the game works when your client loses connection for 100-200 ms.

Bug Fixes

  • Fixed an issue when the players could use fast zooming.
  • Fixed an issue when a sitting character stood up after a shot from a carbine or a sniper rifle if sprint/hold breath button was pressed down.
  • Fixed situation when hit marks (crosses) were incorrectly shown when dealing damage.
  • Fixed an issue when a message about character leveling up was not displayed.
  • Idle timer starts only when the player character joins a match.

The List of Changes in Survarium 0.46c


  • Fury: defense decreased from 15% to 5%.
  • All character skill points were reset. Don't forget to redistribute them!
  • Changed crosshair twitching mechanics: the effect now depends on the stopping power of the weapon your character is hit from.

Equipment, Weapons and Special Items

  • Machineguns: minimum damage on long distances decreased from 50% to 40%.
  • SMGs: minimum damage on long distances decreased from 50% to 35%.
  • Shotguns: minimum damage on long distances decreased from 50% to 30%.
  • Recoil of auto and semiauto shotguns significantly increased.
  • Carbines: dispersion when firing from the hip significantly increased.
  • MP5A1: damage decreased from 31 to 30, effective distance decreased from 32 to 30 meter.
  • Glock: damage decreased from 27 to 26, minimum damage on long distances decreased from 50% to 35%.
  • Neosted: damage increased from 180 to 185, decreased time to draw and holster the weapon.
  • MR-27M Lancaster: speed slow decreased from 13% to 8%.

User Interface

  • Introduced the new Workshop.
  • You progress in the game factions is now displayed in the UI.
  • Improved item sorting in the shop.

Technical Changes

  • BattlEye anticheat updated.
  • Now the game saves user data to AppData/Local, and not in My Documents. This should improve your connection to the server in case you use OneDrive or other cloud services to synchronize your documents.

Bug Fixes

  • Fixed various UI issues.
  • First three bullets recoil modifier is now displayed correctly.
  • Fixed issues causing resynchs.
  • Fixed several issues in the localization.
  • Fixed an issue when the players who left a match received spare parts.
  • Fixed an issue on Mamayev Kurgan location where the artefact could roll under a concrete slab.
  • Fixed issues on London location where player characters could fall under the textures.
  • Fixed an issue when incorrect number of bullets in the magazine was displayed.
  • Fixed an issue when the enemy's weapon modifiers were not displayed in the Killcam.
  • Fixed an issue when points for battery retrieval were awarded incorrectly.

The List of Changes in Survarium 0.46b


  • Implemented new game mechanics: crosshair twitching when your character is hit. Thus, snipers will have a harder time hitting you if you hit them first.

Game Locations

  • Characters will now receive damage when falling down into the pit (reactor) on the Vector Laboratory location. You can now climb out from the pit.
  • Several zones on Mamayev Kurgan and Vector Laboratory will now deal damage to batteries and Glow of the Forest artifact.
  • The following locations now have additional supply boxes: Vostok Base, Chemical Plant, Tarakanovsky Fort, Vector Laboratory, Cologne Bridge.

Equipment, Weapons and Supplies

  • Changed the parameter of the sniper stock: aim time decreased from +20% to +10%.
  • VSS Vintorez: speed slow decreased from 15% to 10%.
  • Colt Python: draw time is now 0.25 sec (used to be 0.4 sec), holster time is now 0.3 sec (used to be 0.4 sec).
  • Changed recoil patterns of AKS-74U, M4A1, Valmet, AK-74N, FN FNC, Vepr, MSBS Radon, OTs-14, H&K 416A5, A545, VHS-2.
  • FN SCAR-H: recoil of the first 3 bullets is now easier to control.
  • VSK-94 Guardian: damage increased from 27 to 28, penetration also increased.
  • FN Minimi: recoil increased by 10%, damage decreased from 32 to 30, effective distance decreased from 45 to 40.
  • PKP Pecheneg: damage increased from 36 to 37.

Bug Fixes

  • Fixed bonuses of the Sniper and Pathfinder sets.
  • Fixed an UI issue causing bad game performance in the lobby.
  • Fixed an issue when 3 equipment profiles were still available even after Premium was no longer active.
  • Fixed an issue when it was not possible to choose underbarrel modules for Barrett M82.
  • Fixed an issue when you could not kill some bots on the Shooting Grounds location.
  • Fixed an issue when character could leave the bounds of the School location.
  • Fixed an issue which could lead to crashes of the client and match server when swapping weapons.
  • Fixed an issue when the crosshair was present in the Killcam.
  • Fixed incorrect descriptions of several achievements.

The List of Changes in Survarium 0.46ae


  • Maximum number of spare parts per battle increased by 50%.
  • Silver income increased.

Equipment, Weapons and Supplies

  • Effective distance of assault rifles increased (by 15-20% depending on the weapon).
  • FN Minimi: recoil increased by 15%.
  • VSK-94: slowdown decreased from 15% to 10%, stopping power increased from 40% to 50%.
  • RGD-5: damage increased from 165 to 200.
  • RGO: explosion delay increased from 0.8 to 1.3 sec (the grenade will explode no earlier than in 1.3 sec after you've thrown it).
  • C-4: damage increased from 300 to 350.
  • MON-50: damage increased from 180 to 225.
  • Bleeding delay reduced from 1 to 0.7 sec.

Bug Fixes

  • Fixed incorrect costs of using weapons in a match.
  • Fixed an issue that was causing frequent resynchs.
  • Fixed an issue when Onyx artefact did not provide defense.
  • Fixed an issue when MSBS Radon did not have textures on iron sights.

The List of Changes in Survarium 0.46ad

Bug Fixes

  • All mistakenly sold items returned to their owners.
  • Fixed an issue with the missing confirmation window when selling weapons.
  • Fixed an issue leading to the client crash when activating boosters.
  • Fixed an issue when one could not switch between the renderer for the old and gaming PCs.
  • Fixed an issue leading to incorrect display of the item modified in the previous game session.
  • Fixed display of modifiers on the old weapons(the ones with "old" in their names).
  • Original modifier of MP7 "Legends" was returned back.
  • Fixed an issue when you one could not attach modules to weapons.
  • Fixed the number of kills on weapons required to unlock modules.
  • Fixed an issue which did not allow to sell several weapon types.
  • Fixed slow down on the А546 (old).

The List of Changes in Survarium 0.46a


  • Updated penetration parameters of different objects and materials, pemetration mechanic was reworked.
  • Headshot damage modifier increased from 250% to 300%.
  • Damage modifier when hitting a hip increased from 80% to 100%. Leg (below the knee) damage remains the same.
  • Only one equipment profile is available by default. Premium account unlocks two more profiles.
  • Stationary supply boxes now have a cooldown. You can use the box every 120 seconds. Resupply time is now 1.5 seconds.
  • Frenzy bonus decreased from 25% to 15%.
  • Base character movement speed increased by 10%.
  • Maximum possible character speed is now 130% of the base speed.
  • Bots' behaviour during firefights was improved.
  • All characters' abilities were reset. Don't forget to distribute the ability points!

Weapons, Equipment, and Special Items

General Changes

  • Number of equipment tiers decreased from 10 to 5.
  • Parameters of weapons and equipment were changed correspondingly.
  • "Weight" parameter has been replaced with "Speed". Weapons and equipment now reduce character speed by a certain percent.

Weapon Mechanics Changes

  • Every weapon now has its own recoil pattern with a small element of randomness.
  • Dispersion when aiming down the sights is removed, dispersion when shooting from the hip is decreased.
  • Shooting in short burst is now easier, especially when using an assault rifles.
  • Shotguns no longer have slugs.
  • Shotguns now have "Shot Grouping" parameter instead of "Accuracy". We have also removed random pellet dispersion. These changes should make hitting with a shotgun more predictable.
  • Effective distance now means a maximum distance at which weapon inflicts maximum damage (previously it was distance after which weapon inflicted minimum damage). Because of this displayed effective distance is now generally lower. But in fact distance is now higher for many weapons.
  • The majority of weapons now have two types of bullets: common and armor-piercing.
  • Common bullets: effective distance and penetration are equal to the weapon's base stats.
  • Armor-piercing bullets increase penetration but decrease effective distance by 10%.
  • Weapons now have "Stopping Power" parameter. The bigger it is, the more a character is slowed down when hit from that weapon.
  • Pistols don't belong to a certain faction now. You get access to all pistols of certain tier by reaching that tier in any faction.
  • Pistols now have a separate ammo count and don't substract ammo for your main weapon. This allows you to equip a pistol and ammo for it and have maximum amount of ammunition for your main weapon.
  • All pistols are now drawn faster.
  • All sniper rifles now have "Bleed Chance" parameter which is displayed in percentage.
  • Bleeding inflicts 50 damage over 5 seconds. Bleeding starts in 1 second after a character was hit.
  • New weapon type: carbines. Several rifles that used to belong to sniper rifles category are now considered carbines.
  • Parameters of all weapons were changed accordingly to the new weapon mechanics.

Armor Parameters Changes

  • Armor now has 3 types: light, medium and heavy.
  • The heavier armor is, the more it decreases incoming damage and character speed.
  • Armor now has an additional tip. It shows (in percentage) decrease of incoming damage from a weapon of similar tier, lower tier and higher tier.
  • Armor sets are now available: the more pieces of the same set you have, the more bonuses you get. Sets provide up to 3 bonuses (for equipping 2, 3/4, and 5/6 set items).

Special Items

  • Base number of slots for supplies decreased from 2 to 1.
  • Base number of slots for medkits increased from 1 to 2.
  • Every faction now has a medkit with a unique effect.
  • The Renaissance Army Medkit temporarily reduces incoming damage and restores HP.
  • Scavengers Medkit restores a lot of HP.
  • The Fringe Settlers Medkit stops bleeding, then restores HP.
  • The Black Market Medkit heals fractures, then restores HP.
  • Traps now always break legs.
  • Smoke grenade now belongs to advanced special items, not explosives.
  • The totem no longer heals, now it reduces incoming damage around itself. Renamed to "Defense totem".

Game Modes and Locations

Game locations

  • Added new variations of the existing game locations: School, Rudnya, Mamayev Kurgan, London.
  • Whenever there's a match on one of those maps, one of the variations is selected.
  • Added a new location "Shooting Ground" where you can test weapons. You can get there via the weapon context menu in the "Shop" tab.

Final Round in Artifact Hunt

  • Final round starts if both teams have equal score when the match ends (15 mins pass). The final round lasts additional 3 minutes.
  • You can't resurrect in the final round. The team which delivers the artifact or kills more enemies wins.
  • If the final round ends in a tie, both teams lose.

Changing Batteries in "Battery Retrieval"

  • A battery is considered lost if it's not in the spawn point, in the base or in the character's hands.
  • A lost battery gradually loses durability. It loses 100% in 45 seconds.
  • Upon reaching 0% battery explodes and deals damage to everything around it.
  • Battery makes a specific sound before exploding.
  • Battery explosion creates explosion particles and also makes a sound.
  • Battery cannot be damaged by firearms.
  • When a battery falls it also receives damage depending on the fall height.
  • Batteries immediately explode when falling down from a location.
  • Destroyed batteries respawn in 30 seconds.

User Interface

  • Reworked UI of the Main Menu, Shop, Workshop and Equipment.
  • Parameters in armor tooltips are now shown rounded to one digit after decimal point (used to be two digits).
  • Equipment now has new "Explosion damage reduction" parameter.
  • Added indicators of damage and anomaly protection.

Technical Changes

  • Fps (frames per second) now does not depend on the player's ping.
  • Introduced pixel correct camera position when shooting. You can now "lead" a character always hitting him (if the distance and the bullet speed allow to do that).

Bug Fixes

  • Fixed issues leading to resyncronization.