Participate in the special game event dedicated to the Vector Laboratory!
From September 21 to September 30 complete missions in the game and receive event currency: symbols of the Forest, "Spring" symbols and "Vector" symbols. Collect enough symbols and exchange them for weapons with unique camouflages!
You will receive a unique "Vector" Helm for the first victory during the event. The helmet provides a bonus to event currency gain. Premium account also provides a bonus.
You can exchange the currency for "Vector" decal, М4А1 "Hi-Tech" assault rifle (tier 2) and vz. 58P "Laboratory" assault rifle (tier 3).
Weapons and Equipment
Added premium tier 5 equipment sets: "Executioner" (Black Market), "Voyager" (The Fringe Settlers), "Bison" (The Renaissance Army), "Fugitive" (Scavengers).
Unlike other premium sets, tier 5 sets provide a bonus to the character's experience, not reputation.
AK-74N: recoil increased.
Mosin Rifle: cartridge chambering time decreased from 1.45 sec to 1.25 sec.
TOZ-122: cartridge chambering time decreased from 1.45 sec to 1.15 sec.
Remington 700: cartridge chambering time decreased from 1.45 sec to 1.25 sec.
SV-98: cartridge chambering time decreased from 1.95 sec to 1.35 sec.
ASVK: cartridge chambering time decreased from 2 sec to 1.45 sec.
VSSK "Vychlop": cartridge chambering time decreased from 2.35 sec to 1.6 sec.
Barrett M82: rate of fire increased from 40 to 60.
KRISS Vector: initial recoil increased.
SR-2M "Veresk": distance decreased from 22 to 20.
SR-2M "Veresk" (old): урон decreased from 26 to 25, distance decreased from 22 to 20.
Aiming time decreased for all shotguns.
SPAS-12: damage increased from 85 to 100, rate of fire increased from 180 to 250, recoil decreased.
MP-153: rate of fire increased from 150 to 220, recoil decreased.
Benelli M4 Super 90: damage increased from 100 to 110, rate of fire increased from 200 to 300, recoil decreased.
Vepr-12: damage increased from 85 to 100, recoil decreased.
Saiga-12: damage increased from 95 to 110, rate of fire increased from 350 to 400, recoil decreased.
Jackhammer: damage increased from 70 to 80.
SOK-94: damage increased from 70 to 75, rate of fire increased from 200 to 250.
SKS: rate of fire increased from 200 to 250.
Socom-16: rate of fire increased from 200 to 250.
SVU: rate of fire increased from 200 to 250.
SVD: rate of fire increased from 150 to 200.
Colt Python: rate of fire increased from 120 to 150.
APS: decreased recoil.
Fixed various issues in several game localizations.
The List of Changes in Survarium 0.47d
New Seasonal Leagues
Each season lasts for one calendary month and starts automatically on the 1st day of the month (with the exception of this season which starts with the release of Survarium 0.47d).
Each season all player ranks are reset (to rank 10).
When a season ends you receive tokens - a special currency. The higher rank you were able to achieve, the more tokens you get in the end of a season.
With tokens you can purchase unique items in "Equipment" tab.
New tab "TOP 100" with the best 100 rank 1 players is available in the league menus. These players get an additional reward when a season ends: a unique icon displayed next to their nickname (in chat, in match and post-match statistics) durin the next ranked season.
Changes to the ELO rating system: at the beginning of this new season we will take the average of both the ELO rating of the last season and the ELO rating in regular battles.
Weapons and Equipment
Added the first few of the unique items available only for league tokens. Those are Mauser M.712 pistol (tier 2) and three backpacks: Medic's Bag (tier 2), Universal Tank (tier 3), Soldier's Backpack (tier 5).
Added new premium Mauser M.712 "Black Harvest" pistol (tier 2).
AK-74N: damage decreased from 37 to 36, stopping power decreased from 60% to 50%, initial recoil increased.
FN FNC: slow down decreased from 10% to 7%, initial recoil decreased.
MSBS Radon: damage increased from 29 to 30, initial recoil decreased.
L85A2: damage increased from 32 to 34, slow down increased from 8% to 10%.
9A-91: damage decreased from 36 to 35.
AK-12: recoil increased by 10%.
ASh-12: initial recoil decreased, further recoil increased.
FN SCAR-H: initial recoil decreased.
VHS-2: damage increased from 28 to 29.
VSS: decreased recoil from the 5th to the 10th bullets.
TOZ-122: damage increased from 130 to 135, distance decreased from 65 to 60.
Pellet dispersion of all shotguns when shooting from the hip and aiming down the sights increased by 20-25%.
Gold to silver exchange rate now depends on maximum faction rank of your character. 1 gold can be exchanged for 200/300/400/600/800 silver on equipment tiers 1/2/3/4/5 correspondingly.
Fixed an issue when a battery was falling through the map if the character carrying the battery was killed.
Fixed an issue when you could get the same mission after a reroll.
The List of Changes in Survarium 0.47c1
Now you can't join a ranking match if your equipment tier is lower than minimal requirements for your current rank in the league.
Added new restrictions for queuing into a ranking match:
- A player left 1 match per day: search is blocked for 15 minutes.
- A player left 2 matches per day: search is blocked for 1 hour.
- A player left 3 matches per day: search is blocked for 1 day.
- A player was idle in 2 matches per day: search is blocked for 15 minutes.
- A player was idle in 3 matches per day: search is blocked for 1 hour.
Players who had the same number of points in a ranked match will receive (or lose) stars according to the maximum place among these players. For instance, if two players in a winning team placed 4th and 5th with the same score, they both get stars as if they were placed 4th.
Players who left too many ranking matches (exploited the system) lost all their progress in the league (their ranks were reset to 10).
Fixed an issue with showing an incorrect league progress (number of starts) on post match screen.
Fixed an issue causing a weapon to get stuck.
The List of Changes in Survarium 0.47c
August Seasonal League
August season starts with the release of Survarium 0.47c and lasts till August 31.
The main prize of the season is a unique Glock 17 "Legend" pistol with 33 cartridges magazine.
You need to have at least tier 2 equipment to participate in ranked matches.
All players in ranked matches are divided in two groups. Group 1: the 2nd and the 3rd equipment tiers, group 2: the 4th and the 5th equipment tiers. For instance, if you have tier 4 equipment, you can be matched with players who have equipment of tiers 4 and 5.
Ranked matches won't have "Slaughter" mode.
You will receive 50% more experience, reputation and silver in ranked matches. Kills for unlocking weapon modules are counted with x1.5 multiplier (for instance, 10 kills in ranked matches are counted as 15).
You can lose ranks when losing matches and stars, but you won't lose ranks below rank 5. But please note that now you can leave rank 1!
Participate in ranked matches and win! Top 100 rank 1 players will receive an additional season reward: a unique decal!
Each week 2 game modes are chosen randomly, and you will receive additional rewards for playing in these modes. The bonus applies only to regular matches (non-ranked).
Game mode selection UI updated.
Added new icons for server connection quality and game performance: packet loss, high ping, unstable ping, low fps.
Fixed an issue when automatic resurrection was not working in "Slaughter" mode.
Fixed an issue when special ammo was reset when changing profiles.
Improved game localization in several languages.
The List of Changes in Survarium 0.47b4
New decals with flags of the following countries added: Vietnam, Thailand, Malaysia, Philippines, Indonesia, India.
Cost of decals and camouflages decreased.
Dispersion of all shotguns when shooting from the hip and in iron sights reduced by 30%.
Medium armor vests got 1 extra ammo pocket.
Situation with a big arrow instead of regular marker displayed on an ally fixed.
Error with wrong time for tactical and full reload displayed fixed.
"Reloading speed" modifier on weapons and gloves fixed. The modifier renamed to "Reloading time".
An issue with "Reloading speed" modifier giving bonus to tactical reload only fixed.
An issue with incorrect message displayed when attempting to purchase a player profile fixed.
An issue with 6 modifiers displayed on Treasure Hunt items instead of 3 fixed.
An issue with incorrect text font in killcam fixed.
An issue with weapons characteristics bonus not displayed after loading advanced ammo fixed.
Bugs forcing the game client to stop working fixed.
An issue causing the game launcher to close when changing the graphics renderer fixed.
An issue when expansive bullets wouldn't drop fixed.
An issue when the 'Leader' mission accomplishing under a wrong minimal gear level fixed.
The List of Changes in Survarium 0.47b3
Several new missions are now easier to complete. Requirements to each of the mission steps will update as you progress through the mission.
You can now choose only one game mode. This change will also allow you to finish your quests and missions faster.
Fixed reload time of Saiga-12 and Molot-12 shotguns.
Fixed shooting animation of AS Val.
Fixed various UI issues.
The List of Changes in Survarium 0.47b
"Summer Heat" event is live now. Participate in the event, collect symbols of summer and exchange those for the unique summer weapons!
Added rewards for consecutive daily logins into the game. You will receive maximum award for 7 day login streak, after that your progress is reset. The progress also resets if you miss even a single day.
You will start receiving rewards for 7 day login streak only when you have already received all the rewards for 15 logins.
All character presets, profiles and skills were reset. Don't forget to redistribute your skill points!
"Detection radius" was renamed to "Unmasking radius": when you shoot and the distance to an opponent is lower than your unmasking radius, the opponent will see your character on the mini-map.
The tutorial story mission was improved.
Now all characters can activate artifacts by default. "Artifact Use" skill was removed.
A gathered artifact provides passive bonus for 3 minutes, then self-destructs.
A character can have only one artifact of each type. If a character gathers an artifact he already has, its destruction timer resets (to 3 minutes).
Artifact power increased:
Onyx passively provides 5% defendse (up from 3%).
When activated, Onyx provides +40% damage resistance for 10 seconds.
Larkspur passively increases health regeneration by 3 points per seconds (up from 1 point per second).
When activated, Larkspur instantly recovers HP and heals fractures and bleeding.
Spring passively increases speed by 5% (up from 3%).
When activated, Spring increases speed of actions by 30% (excluding rate of fire) and increases run speed to the maximum possible for 10 seconds.
Sponge passively provides +20% defense against anomalies and explosions.
New Ammo Types
By default all weapons have only common cartridges.
To change the ammo type, click on the icon next to the weapon on a character doll.
In addition to common ammo, the following 4 types are available now:
Hardened сartridges have increased damage.
Ballistic сartridges increase effective distance.
Armor-piercing cartridges increase material penetration.
Expansive сartridges add bleed chance. Expansive сartridges cannot be used with shotguns.
Each ammo type (except for common) has three quality levels: first, second, and third generation. The higher the generation, the better bonus cartridges provide.
Main weapons (assault rifles, SMGs, machineguns, shotguns, carbines, sniper rifles) and pistols use different ammo types.
You will always receive one cartridge box of a random type for a victory. You won't receive cartridges when you lose.
The more points you receive in a match, the higher are your chances to get cartridges of the later generation.
One cartridge box allows you to use the cartridges for one match (regardless of how many bullets you shoot).
Now you can receive one or several of the following missions (N varies depending on a mission and its reward).
Leader. Finish a match placing no lower than N.
Brother. Aid allies in N kills.
Striker. Make N multikills.
Bloodsucker. Kill N enemies with bleed damage.
Interventionist. Earn N points for research unit capture.
Guardian. Kill N enemies trying to capture your research unit.
Porter. Deliver N batteries to the base.
Courier. Deliver N artifacts to the base.
Hunter. Kill N enemies carrying the artifact.
Cleaner. Kill N enemies carrying the battery.
Savior. Kill N opponents attacking allies.
Companion. Save N allies carrying an artifact.
Partner. Save N allies carrying the battery.
Weapons, Equipment, and Supplies
Recoil randomization when sitting and moving is the same as when standing.
All backpacks and tanks: slow down decreased.
VHS-2: distance increased from 45 to 50, initial recoil decreased, slow down decreased from 10% to 8%.
AK-12: damage increased from 30 to 32.
UZI: damage increased from 30 to 32.
FN P90: damage increased from 28 to 30, slow down when aiming decreased from 15% to 10%.
SR-2M "Veresk": distance decreased from 25 to 22.
Franchi SPAS-12: damage increased from 80 to 85.
TOZ-66: damage increased from 125 to 135.
MP-153 "Baikal": increased from 95 to 105.
KS-23M: damage increased from 230 to 240.
SKS: recoil decreased.
SOK-94: recoil decreased.
SVU: recoil decreased.
Barrett M82: damage decreased from 155 to 150, slow down when aiming decreased from 25% to 20%, bleed chance increased from 20% to 25%.
Damage on maximum distance increased from 30% to 40%.
RGD-5 grenade: damage increased from 200 to 250.
RGO grenade: damage increased from 150 to 175.
MON mine: damage increased from 225 to 275.
PMN mine: damage increased from 250 to 300.
C-4 explosives: damage increased from 350 to 600, explosion radius increased from 5 to 6 meter.
Defense Totem: now lasts up to 40 seconds (up from 20 seconds).
Updated Premium Sets
Added the following premium sets: Guerilla Set, Marodeur Set, Berserker Set, Set "Sokol-M", "Defender" Set, "Skinner" Set, "Seeker" Set, "Ghost" Set, Veteran Set, Set "Leshy", Set "UM-2A", Set "Omicron-M".
These sets have existing and new equipment items.
These sets have unique set bonuses.
Visuals of these equipment items was updated.
Fixed animation of aiming dots of ASh-12, SVU, VSS, VSK, VSS "Vintorez".
Fixed tilting when shooting from VSK-94.
Fixed shot animations of KS-23M and Remington 870.
Fixed an issue when you were attack but coudln't see a direction marker of attack.
Fixed several issues leading to the game client crashes.
Fixed renderer issue in the tutorial mission.
Fixed an issue with "Frenzy" skill. Now it provides a correct amonunt of defense.
The List of Changes in Survarium 0.47a7
Unique bonuses of Premium items are now marked in gold.
Fixed several issues causing resynchs.
Fixed several issues with the tutorial.
Fixed animation of Colt Python.
Fixed an issue when you could still receive some rewards after leaving a match.
Fixed collisions on several game locations, it's no longer possible to reach some areas that were supposed to be unreachable.
The List of Changes in Survarium 0.47a6
Fixed bandages animation when crouching.
Fixed anesthetic animation.
Fixed an issue in the tutorial mission when character received 255 antitoxins.
Fixed icons on the mini-map in the tutorial mission.
Fixed missing textures on Chemical Plant, Cologne Bridge and London when using renderer for the slow PCs.
The List of Changes in Survarium 0.47a
Added new intoductory mission for new players. Existing players can access the mission from the Play menu. Please choose "Tutorial" to play the mission.
Added new game mode Slaughter: it has the same rules as Team Deathmatch, but battles are held on smaller locations.
Increased silver rewards for completing match objectives.
Decreased silver rewards for completing missions.
Added animations when using medkits, bandages and antitoxin. During these animations you cannot perform other actions.
Time before the HP regenarion (without using medkits) starts increased from 5 to 7 sec.
Character move speed decreased by 5%.
You can now swap weapons right after making a shot.
Point capture time in Research mode decreased by 25%.
Now you can use up to 3 boosters at any given time.
Booster prices were changed. Now they depend on the match tier (character equipment) and number of active boosters.
Tornado Energy Drink: increases run speed by 5%, but no longer increases stamina (energy).
Anomalous Force Protein: now increases maximum stamina (energy) by 25%. This booster is not available on the PTS for now.
Rations: bonus to HP regenarion increased from 1 to 2 points per second.
Radio: bonus to resurrection speed increased from 15% to 30%.
Motherwart extract: now provides 30% protection from fractures.
Artifact-master: now increases artifacts' passive effects by 30%.
All existing boosters were removed and the players were compensated for their full price in silver.
Premium boosters now last for one match and provide +50% to experience, reputation or silver according to the booster type.
All existing experience, reputation and silver boosters were converted to new boosters of the corresponding type so the sum of the bonuses is the same (rounding up). For instance, if you had 2 +10% boosters for 3 matches each, their summary bonus is 2x3x10% = 60%. Thus you will receive two +50% boosters for 1 match (60%/50% rounding up = 2).
Added two new variations of Vostok Radar Station.
Added two new variations of Chemical Plant.
Added one new variation of Cologne Bridge.
Weapons, Equipment, and Special Items
Added a new rare tier 5 shotgun KS-23M.
Added a new premium tier 5 shotgun KS-23M "Catbird" with slug bullets.
Added a rare tier 1 PPSh "Drum" with drum magazine.
Parameters of all classic weapons (with "Old" suffixes) changed so those weapons better fit their equipment tiers.
Changed recoil of all weapons. Now recoil patterns are more predictable.
Randomization of recoil was decreased and equalized across all weapons.
Recoil when shooting from the hip is now the same as when shooting aiming down the sights.
Dispersion when shooting from the hip was significantly increased.
Dispersion now linearly changes when switching from firing from the hip and aiming down the sights (it used to change instantly when the transition was finished).
Removed built-in bonuses of gloves and boots.
Set bonuses to movement speed lowered from 4%/2.5% to 3%/2% correspondingly.
Set bonuses to recoil decrease lowered from 10%/7% to 7%/5% correspondingly.
The Renaissance Army Medkit: damage resistance decreased from 20% to 15%, resistance duration increased from 2 to 7 sec.
Painkillers: damage resistance decreased from 33% to 25%, resistance duration increased from 3 to 7 sec.
AKM: damage increased from 30 to 32.
Valmet Rk.62: damage increased from 32 to 34.
AKS-74U: slow down decreased from 8% to 7%, damage increased from 26 to 30.
AK-74M: damage increased from 35 to 37, stopping power increased from 50% to 60%, penetration increased from 10 to 12, slow down increased from 13% to 14%.
vz. 58 P: distance decreased from 40 to 25, penetration decreased from 8 to 6, damage decreased from 30 to 28.
FN FNC: distance decreased from 37 to 35, damage increased from 27 to 28, penetration decreased from 10 to 8, slow down increased from 8% to 10%, aiming time decreased from 0.3 to 0.25 sec.
Vepr: penetration increased from 6 to 10, slow down increased from 10% to 12%, damage increased from 32 to 35, aiming time increased from 0.3 to 0.35 sec. Draw time is now 0.6 sec (used to be 0,5 sec), holster time is now 0.25 sec (used to be 0.2 sec).
L85A2: damage increased from 27 to 32.
9A-91: damage increased from 34 to 36.
OTs-14: damage increased from 30 to 34.
VSK-94 and VSK-94 "Guardian": damage increased from 28/30 to 32.
VSK-94 "Guardian" distance increased from 70 to 75, slow down increased from 10% to 15%.
AS "Val": damage increased from 28 to 30, distance increased from 32 to 35, penetration increased from 6 to 10.
SR-3M "Vikhr": damage decreased from 30 to 28, distance decreased from 30 to 25.
H&K 416A5: distance decreased from 40 to 30.
A-545: penetration increased from 6 to 10.
AK-12: damage increased from 26 to 30, distance decreased from 40 to 30, slod down decreased from 10% to 7%, penetration increased from 6 to 8.
ASh-12: damage increased from 40 to 42, distance decreased from 30 to 25, penetration decreased from 12 to 8.
FN SCAR-H: damage increased from 34 to 37.
VSS: damage increased from 28 to 32, stopping power increased from 30% to 50%.
Effective distance decreased by 25-35% depending on the weapon.
Damage on maximum distance decreased from 35% to 30%.
UZI: damage increased from 28 to 30.
AEK-919K Kashtan: damage decreased from 27 to 26, stopping power increased from 30% to 40%.
PP-91 "Kedr": stopping power decreased from 30% to 20%.
PP-2000: damage decreased from 35 to 32.
OTs-02 "Kiparis": damage decreased from 32 to 30.
H&K MP5: damage decreased from 30 to 28.
H&K MP7: distance decreased from 25 to 15.
H&K UMP45: slow down decreased from 10% to 6%.
PP-19-01 "Vityaz": distance decreased from 30 to 20, damage increased from 32 to 34.
SR-2M "Veresk": distance decreased from 35 to 25, damage decreased from 30 to 28.
FN P90: damage decreased from 32 to 28, distance decreased from 20 to 15, aiming time increased from 0.3 to 0.6 sec, slow down when aiming increased from 7% to 15%.
KRISS Vector: damage decreased from 30 to 28, distance decreased from 25 to 15.
Aiming time significantly increased.
Slow down when aiming significantly increased.
Decreased crosshair twitching when the character is hit by 2 times.
RPD: damage increased from 32 to 34.
RPK: distance decreased from 45 to 40, damage decreased from 34 to 32.
Fort-401: distance decreased from 40 to 35, damage increased from 32 to 34.
Distance decreased by 25-35% depending on the weapon.
Decreased crosshair twitching when the character is hit by 2 times.
Saiga-12: damage increased from 90 to 95.
SKS: damage decreased from 65 to 60.
ASVK: rate of fire increased from 19 to 29, stopping power increased from 50% to 60%.
Damage on maximum distance decreased from 50% to 30%.
Fort-17: distance decreased from 40 to 35, damage increased from 32 to 34.
Beretta 93R: damage increased from 24 to 27.
Colt M1911: damage decreased from 50 to 38.
Glock 17: damage decreased from 26 to 25.
Premium-account and Equipment Profiles
Premium-account no longer provides additional equipment profiles.
Premium-account now increases spare parts gain by 50%.
Premium-account now also provies +50% to silver gain for the rewards (medals).
You can buy the second equipment profile for 200,000 silver. After that it is yours forever.
You can buy the third equipment profile for 500,000 silver. After that it is yours forever.
You will no longer get equipment you already have as a potential reward (if you have all equipment of your current tier, you will get a random item).
Treasure Hunt will automatically update when you receive all rewards. In other cases Treasure Hunt will update weekly, as usual.
You can now change the main reward for another reward of the same tier. The cost is 1 stash map or 100 gold.
You can change (increase of decrease) trophies tier in Treasure Hunt, but it cannot exceed the maximum reputation level of your character. The cost of each change is 1 stash map or 100 gold. Trophy tier will be changed forever.
M4A1: removed weapon shaking when firing.
H&K 416A5: removed weapon shaking when firing.
Fixed an issue allowing to simultaniously install two C-4 explosives.
Fixed a situation when the game client might crash when changing a character's name.