The minimum equipment tier to reach ranks 1-3 is reduced to 3. The matchmaking tiers remain the same: [2-3] and [4-5].
Fixed the exploits allowing players to complete the mission very fast.
Due to previously existing exploits, the results of the team leaderboards have been reset now. Each player listed in the table will receive 200 spare parts as a compensation.
Added new placements of the loot boxes.
Stash maps added to the list of possible rewards on medium and high difficulty levels in the Team Missions mode.
The List of Changes in Survarium 0.50b1
Halloween in Survarium
A Halloween-themed lobby has been introduced for the duration of the event as well as some special offers on the Access Keys.
From November 1 till November 7 we offer a 60% discount on Access Keys, while the cost of inviting a player, blocking a squad slot and respawning inside the mission is lowered from 50 to 20 gold!
After spending your 2 free Access Keys during the Halloween event you can earn more without waiting until the next day. Keep getting your free Access Keys for each PvP match you play (you still cannot have more than two free tokens, but you can spend those and get new ones at the same day).
Fixed issues that caused the "Find match" button to work incorrectly.
Fixed issues when the placement locations of traps (mines, C-4) were not shown.
Made fixes to the Ukrainian localization.
The List of Changes in Survarium 0.50b
Halloween in Survarium
The event lasts one week: from October 31 to November 6.
Complete missions during the event and receive special currency: pumpkins, spiders and skulls.
You can also find the currency in stashes you find in Team Missions.
Gather enough currency and exchange it for the weapons with unique Halloween campouphages and unlocked modules!
You can exchange the currency for Glock 17 "The Hallowed Night" (tier 4), H&K MP5 "Bloodlust" (tier 3) and TOZ-122 "Hunter" (tier 2).
For the first victory during the event you will get a magic Halloween Hat. Equip it to receive more currency for the missions!
Premium account also increases the number of pumpkins, spiders and skulls you receive for the missions.
Fixed issues which made it possible to gather the same stash several times. Leaderboard statistics of the players who exploited it were reset.
Fixed an issue when the player had a different profile after relogging into the team mission.
Fixed incorrect materials on the objects.
Fixed issues when the game client or server could crash during a team mission.
Fixed invisible walls in the team mission.
The List of Changes in Survarium 0.50ad
Team Story Missions
Introduced "Team Missions" mode.
Introduced "Dangerous Knowlege" team mission. It tells about a conflict between Black Market and The Renaissance Army, and also unveils the mystery about secret experiments which lead to creation of the Forest.
To begin a mission special Access Keys are required. The keys are divided in free and premium. One free key is awarded for each of the first 2 wins in PvP matches daily (so you can get maximum 2 keys daily), and you cannot own more than 2 free keys. Premium keys can be bought in the shop. Your keys never expire and the free keys are always used first.
After the first login into Survarium 0.50 all players will receive 5 Access Keys (2 free and 3 premium ones).
To start a mission you need to spend one Access Key for each person. You can pay for yourself, and also for one or both allies.
The mission is designed for a squad of three players. However, you can start it solo or with a friend, but you need to block the rest of the spots: pay for another one (if you go duo) or for two other people (if you go solo).
When you join a PvE mission alone (and have not blocked additional spots), the game will find two squadmates for you.
While going through the mission you can find stashes with trophies (some of them are hard to miss, but it's not that easy to get all of the stashes). The more stashes you collect, the more rewards you get when the mission is a success. Can you find all the stashes?
There are three difficulty settings (easy, medium, hard) on each of five equipment tiers. The rewards for completing a mission depend on the number of stashes found, difficulty and equipment tier.
To successfully finish a mission you need to complete a set of tasks. At least one of the players must reach each of the checkpoints: then defeated squad members are resurrected and may continue.
You can resurrect immediately by spending an Access Key.
You can loot fallen enemies to resupply ammo.
If all squad members are dead, the mission is failed. The mission also has a time limit (45 minutes).
Added new UI screens before and after team missions.
Added Leaderboards for Team Missions. Your position is affected by the number of found stashes and mission completion time.
Damage to characters hands increased from 80% to 100%.
All character skills were reset. Don't forget to redistribute your skill points!
Weapons, Equipment, and Supplies
Armor on all gloves was brought in line with that of other equipment.
HK416: slow down descreased from 15% to 12%.
RPD: damage increased from 34 to 36.
RPK-74M: damage increased from 32 to 33.
Fort-401: damage increased from 34 to 36.
PKP "Pecheneg": damage increased from 35 to 36.
FN Minimi: distance increased from 40 to 50.
Shotgun damage on the maximum distance descreased from 30% to 20%.
NeoStead 2000: pellets grouping when firing from the hip descreased from 9 to 6.
MR-27M Lancaster: pellets grouping when firing from the hip descreased from 7 to 5.
MP-153 "Baikal": pellets grouping when firing from the hip descreased from 8 to 6.
Remington 870: pellets grouping when firing from the hip descreased from 9 to 6.
TOZ-34: pellets grouping when firing from the hip descreased from 7 to 6.
Franchi SPAS-12: pellets grouping when firing from the hip descreased from 6 to 5.
Benelli M4 Super 90: pellets grouping when firing from the hip descreased from 8 to 6.5.
Vepr-12: pellets grouping when firing from the hip descreased from 7 to 5.
Siaga-12K: pellets grouping when firing from the hip descreased from 7 to 5, rate of fire descreased from 400 to 350.
KS-23M "Catbird": distance increased from 10 to 12 meters.
KS-23M: distance increased from 7 to 8.5, pellets grouping when firing from the hip descreased from 9 to 6.
Jackhammer: damage increased from 80 to 90.
Socom 16: distance descreased from 70 to 60.
SVD: distance increased from 60 to 75, penetration increased from 8 to 10.
Colt Python: rate of fire increased fom 150 to 175.
Improved performance of both renderers (for gaming and old PCs).
Added distortion stage for the renderer for old PCs.
Fixed issues causin desynchronization.
Fixed several issues in the tutorial mission.
Fixed decal shimmering when using the renderer for old PCs.
Fixed an issue with laser sight dot not showing on characters and objects when using the renderer for old PCs.
Fixed shimmering of anumated objects when using the renderer for old PCs.