A customized "Sharpness" graphics option has been added.
Lighting computations have been optimized.
Maps loading time has been significantly reduced for players who experienced several minutes loading previously.
Shadows rendering in aiming mode has been fixed.
Several memory leaks have been fixed.
Reduced textures quality after several matches has been fixed.
Crashes when graphics device has been removed have been fixed.
Collimators set up on L85 has been fixed.
Match servers behavior after OS synchronized time has been fixed.
Replays playing has been fixed.
The List of Changes in Survarium 0.52ah
Game crash has been fixed on bullets computation under some specific conditions.
Game crash on the round change when at least one player with the "Anomaly Contact" skill is inside the anomaly.
Game crash on low-end systems with textures pool computations.
Game crash on switching grass LOD simultaneously with render the very same grass patch.
Fixed "Play" button disabling after trying to play a training match with all profiles disabled.
Placeable items shadow fix.
Warmup time after game has been loaded.
Chat is now over tab window.
The List of Changes in Survarium 0.52ag
An issue causing fps drops when setting the supply crate or protective totem fixed.
An issue causing wrong graphics settings detection on the first game launch fixed.
An issue forcing the game client to terminate on laucnhing the game on a 4k monitor fixed.
An issue when wrong information about the killer displayed in the killcam fixed.
An issue when the description for the "Dangerous knowledge" team mission was not displayed sometimes has been fixed.
The List of Changes in Survarium 0.52af
The ability to write in the teammates chat when in the "Spectator" mode added.
In the Killcam, the interface now shows the current state of the game.
Fixed both of the bugs that caused the game client to stop working when the level was loaded.
The List of Changes in Survarium 0.52ae
Fixed an issue which caused the game client to crash if one had a bad network connection.
Fixed an issue which caused Franchi SPAS-12 not to display in the shop.
Fixed an issue when "Sponge" artifact persisted between rounds in "Artifact Hunt" and "Search and Destroy" game modes.
Fixed an issue when players received more Spring Festival event currency than they was supposed to.
Fixed an issue when the game client crashed if the capacitor was thrown into an anomaly.
Fixed an issue when the game client crashed in the beginning of the tutorial mission.
Fixed an issue when NcSTAR MPR 45 side bracket could't be installed on L85A2.
The List of Changes in Survarium 0.52
Survarium now uses a new graphic renderer.
Removed the following options from the Graphics menu: Lighting quality, Decorations quality, Postprocessing quality, Particles quality, Renderer version.
Added the following option to the Graphics menu: Depth of field, Film grain, Lens flares, Chromatic aberration, Radial blur, Channel blur, Color shift, Vignetting, Subsurface scattering, Grass shadows, Ambient occlusion quality, Field of view.
Added a new visual setting "Field of view" to the Graphics menu.
Input lag minimized without decreasing frames per second count.
Added Minimize input lag option to the Game menu.
Minimize input lag option perfectly matches input lag and frames per second count, and also minimizes network latency.
Reduced input lag between pressing fire button and a shot (on some weapons).
Fixed the display of damage decrease modifiers. A blank shield is displayed upon 40% decreased. A half-painted shield is displayed upon 60% decrease. A fully painted shield is displayed upon 80% decrease. Added an option to turn off damage indicators in the Game menu.
Reworked the visual effects of anomalies, artifacts, fires, tracers.
Changed materials of muzle brakes, tracers, explosions and particles when shooting some surfaces.
Added the option to play with bots in a mode when they ignore player characters. The function can be turned on in the "Training with bots" tab.
Improved client performance when playing with a ping above 50 ms.
Vertical synchronization is enabled in the game lobby.
Bots’ visual perception in the fog is weakened.
Made the first and second rounds of the new renderer optimization.
Changes in the Treasures Hunt: 100th level players and players with the highest reputation in all factions won't get experience and reputation boosters correspondingly anymore
Improved game performance during shootouts in matches.
Improved game performance when rendering location geometry.
Changed shot sound effect at the distance on some open locations (Rudnya, Mamayev Kurgan).
Fixed poisitioning of sound that is made by enemies running inside buildings.
Improved screenshot option: now a screenshot not only is saved into a folder, but also copied to exchange buffer.
Reworked the lighting on the following locations: Rudnya, Chemical Plant, Mamayev Kurgan and Cologne Bridge,. At the moment the new lighting is ready only for the daytime versions of the locations..
Changed lighting on the following locations: London, Vostok Radar Station, School, Tarakanovsky Fort & Vector Laboratory. This locations temporarily have lower discrepancies between light and shadowy parts which looks more similar to the Survarium alpha. In the future lighting on this locations will be changed to be more in line with the other locations. At the moment lighting is set only for daytime.
Reworked the lighting on team and training missions.
Rudnya received a dense fog on a swamp.
Rudnya: willows are replaced with apple trees. Medical UAZ returned to its historical place. Small changes in the lighting of the location are made.
Fixed several issues causing bots to be stuck on the lumberyard in the "Dangerous Knowledge" team mission.
Dead characters on the statistics screen ("Tab" button in a match) are displayed in transparent text.
Increased performance when the mini-map, crosshair or missions information is updated in a match.
Improved framerate stability during shootouts with other characters.
Optimized transition into the Killcam mode.
It’s now possible to send a clan invite via chat window.
Fixed the equipment display on the post-match screen and in the history.
Location loading screens no longer have hints which are not related to the location or the chosen game mode.
The description of settings is now displayed when you hover not only on the name of the setting, but also on its value.
Improved game performance after changing character’s profile in a match.
Weapons, Equipment and Supplies
Damage of all SMGs at max distance increased from 30% to 40%.
Damage of all shotguns at max distance increased from 20% to 30%.
AKM, AKM "Avenger", AKM'65.: damage increased from 32 to 34.
AKS-74U, AKS-74U "Corsair": damage increased from 30 to 32.
M4A1, M4A1 NY 2017, M4A1 "Hi-Tech": damage increased from 28 to 30, changed recoil pattern.
PP-2000, PP-2000 "Ornament": damage increased from 32 to 33, effective distance increased from 15 to 20 meter.
MP-153 "Baykal": damage decreased from 145 to 115, rate of fire increased from 220 to 250, effective distance increased from 10 to 15 м, shot grouping reduced from 4.5 to 4, shot grouping from the hip reduced from 8 to 7.
TOZ-34: effective distance increased from 13 to 15 meter.
FN FNC, FN FNC "Halloween 2016": rate of fire increased from 650 to 700, changed recoil pattern.
OTs-2, OTs-2 "Kiparis": rate of fire reduced from 875 to 850, effective distance of both OTs-2 and OTs-2 "Kiparis" is now the same (15 meter), changed recoil pattern.
Vz. 58 P, Vz. 58 P "Laboratory": effective distance increased from 25 to 30 meter.
Vepr, Vepr "Wanderer": changed recoil pattern.
Benelli M4 Super 90, Benelli M4 "NY 2018": effective distance increased from 10 to 12 meter.