Survarium Update 0.53

The List of Changes in Survarium 0.53

Animations

  • Now the character will be able to fire without an extra step after jumping.
  • ASVK: fixed animations for quick reloading and recoil.

Locations

  • Lighting was remastered on the following locations: Tarakanovsky Fort and Vector Laboratory.
  • In the game, variations of locations of Vostok Radar Station, School and London.
  • Vostok Radar Station: The possibility to climb out of the area in the "Slaughter" mode has been removed.
  • Chemical Plant: redesigned lighting in problematic places.
  • London: a collision has been removed from the hanging wires. Fixed the texture of the Ocelot car glass.
  • Mamayev Kurgan: Improved collection of the artifact "Glow of the Forest".
  • Training Mission: Corrected the wrong textures of bushes.
  • Dangerous Knowledge: The spherical electrical anomaly is now more original in form - a bright sphere and bright light when coming into contact with the anomaly.
  • Rudnya: gameplay lighting changes and improvements done.
  • Vostok Base: location color gamma improved, sun shafts intensity lowered. Bug with the sun casting through the ceiling near military quarters fixed.
  • Tarakanovsky Fort: general visual fixes on the locations made. Black color for one of the doors fixed.
  • Cologne: models lighted beyond the location fixed. Lighting has been additionally improved and fixed, though the work has not been fully completed yet.
  • Dangerous Knowledge co-op mission: woodboards fixed in a particular place to enable guaranteed jumping up. Material texture on the forest mill building corrected.

Weapon Modules

Added the highest level of module quality - modifiers with the maximum positive and minimum (or nonexistent) negative modifiers.

Quality Levels:

  • Factory-made - green
  • Industrial - blue
  • Military - orange
  • Special - gold
  • Mastercraft - purple

Duckbill: modifiers "Horizontal grouping" and "Vertical grouping" are replaced by "Spread across" and "Spread across the vertical.

The modifier "Distance" is returned to the weapon. Players will be credited with 10 spare parts for each level of the character. For example, if your character has reached level 50, then you will get 500 spare parts.

Optical sights: the modifier "Distance" is replaced by "Rocking the sight".

Flash suppressor: The positive modifier is changed to "Unmask radius".

Silencer: the negative modifier "Distance" has been reduced for VSK-94, SR-3M and OTs-14.

Foregrip:

  • FAB-Defense MIKI: positive modifier - "First three shots recoil", negative - "Slowdown when aiming".
  • AFG-1: positive modifier - "Recoil when aiming", negative - "Recoil from the hip".
  • FSG2: positive modifier - "Recoil from the hip", negative - "Recoil when aiming",".
  • Troy Modular: positive modifier - "Recoil when aiming", negative - "Aiming time".
  • FAB-Defense PTK: positive modifier - "Recoil when aiming", negative - "Slowdown when aiming".
  • G & P RIS: positive modifier - "First three shots recoil", negative - "Sighting time".
  • PKP standard foregrip: positive modifier - "Recoil when aiming", negative - "Recoil from the hip".
  • SR-3M and SR-3M "Vikhr" handle (SR-3M grip and SR-3M "Vikhr" grip): positive modifier - "Recoil when aiming", negative - "Recoil from the hip".

Laser sights:

  • LMS-UNI: positive modifier - "Dispersion from the hip", negative - "Aiming time".
  • UTG LS268: positive modifier - "Aiming time", negative - "Slowdown when aiming".
  • DBAL-D2: positive modifier - "Aiming time", negative - "Slowdown when aiming".
  • PEQ-15: positive modifier - "Dispersion from the hip", negative - "Aiming time".

Muzzle breaks:

  • "Kochevnik" muzzle brake: positive modifier - "Shot grouping", negative - "Slowdown when aiming".
  • Custom muzzle brake: positive modifier - "Shot grouping", negative - "Slowdown when aiming".
  • Ilgynag k01: the positive modifier is "Shot grouping", the negative modifier is "Slowdown when aiming".
  • Defcon1: changed the positive modifier to "Stopping power".
  • Custom muzzle brake, clamp: changed positive modifier to "Stopping power".

Barrels:

  • VSSK "Vykhlop" long barrel: positive modifier - "Distance", negative - "Bleed chance".
  • Weighted VSSK barrel: positive modifier - "Distance", negative - "Slowdown".
  • Glock 17 barrel with a screw thread: the negative modifier is changed to "Aiming time".

Buttstocks:

  • KS-23M frame stock: positive modifier - "Slowdown", negative - "Recoil from the hip".
  • KS-23M stock: positive modifier - "Aiming time", negative - "Recoil from the hip".
  • Mauser M.712 stock-holster: positive modifier - "Recoil when aiming", negative - "Aiming time".

Other:

  • OTs-14 tactical forend: the negative modifier is changed to "Aiming time".
  • Glock 17 fire mode selector: the negative modifier is changed to "First three shots recoil".
  • VZ.58 optics bracket: the positive modifier is removed, the negative modifier is changed to "Aiming time".

Weapons, Equipment and Supplies

  • RPD: aiming time changed from 0.7 sec to 0.6 sec.
  • RPK-74M: aiming time changed from 0.5 sec to 0.45 sec.
  • FORT-401: aiming time changed from 0.7 sec to 0.6 sec.
  • PKP ‘Pecheneg ”: aiming time changed from 0.75 sec to 0.65 sec.
  • FN Minimi and FN Minimi NY 2017: aiming time changed from 0.6 sec to 0.5 sec.

Interface

  • Added filters for modules in inventory - by type of module (handles, optical sights, etc.), by rarity, by Bound/Free
  • Added display for the the maximum value of the resolution scaling for the current resolution.
  • Added visibility settings for the chat (all, allies, squad, nobody).
  • Changed the sound options, added the assignment of PTT keys in sound and control.

Technical changes

  • Optimized video memory usage, fixed crashes caused by incorrect video memory usage.
  • Corrections in Polish and Spanish localizations.

Gameplay

  • Increased stamina consumption when jumping.
  • Fractures of hands has been removed from the game.
  • Slightly increased the range of sound of running in third person.
  • Adapted some textures of walls, objects and cars to the new renderer
  • 3 person's faces adapted to the new renderer
  • Increased bots' perception in the smoke (generated by a smoke grenade)
  • Battery explosion warning sound changed

Bug Fixes

  • Fixed a bug in which the "post-match statistics" screen displayed "defeat" when the match was won.
  • Fixed a bug that caused an icon of death from bleeding to be displayed in the log while killing the "Sponge" artifact.
  • Fixed a bug in which the player's nickname was displayed incorrectly in the league TOP-100.
  • Fixed a bug in which the effect of the modifier "Stopping power" was incorrectly displayed with the standard value on the weapon.
  • Fixed a bug in which when loading the profile special items were not included.
  • Fixed a bug that caused the H&K MP5 to unlock slots for modules when it is purchased.
  • Fixed a bug in which buying Steam weapons (SKS "Arrow Head", AKM "Avenger") were issued the wrong modules.
  • Fixed a bug that caused the loading screen to not appear when loading into the match.
  • Fixed a bug in which visually bugged hands when recoiling with a gun.
  • Fixed a bug in which with the skill "Terminator" (when using it) the number of cartridges in the weapon inventory and in the match did not match.
  • Fixed a bug in which the "Spectator Mode" interface was displayed in the post-match statistics screen.
  • Fixed a bug in which it was impossible to leave the squad after passing the team mission "Dangerous Knowledge".
  • Bug forcing the game client to terminate when losing connection to the game servers fixed.
  • Bug with the mismatching module characteristics and colour (rareness) fixed. Now if you are improving the ‘green’ (default) with the characteristics of a ‘blue’ one, then as a result of improvement you will receive an ‘orange’-coloured module.
  • Bug forcing the players to not respawn in the Slaughter mode on Tarakanovsky Fort map has been fixed.
  • Fixed an issue when the description of installed module was not removed when opening a window with other modules.
  • Fixed an issue when all game modes were disabled for the player who was kicked from a squad.
  • Fixed an issue when equipment description didn't have bonuses to "Reduced explosion damage" and "Run Speed" if the player had several equipment profiles.

Known bugs

  • Sometimes voice chat does not work after reassigning the keys. Repeat the procedure to correct the error.