Survarium Update 0.55

The List of Changes in Survarium 0.55c1

General Changes

  • Changed default key bindings: now F1 activates the first artefact, F2 activates the second one, and F3 tosses a nut in team missions. If you used other keys for these actions, please bind once again.

Bug Fixes

  • Fixed an issue when the game client crashed upon log in to lobby with a newly created account.
  • Fixed an issue when "Stopping power" modifier didn't fit in the Workshop on the list of possible changes.
  • Fixed an issue when incorrect amount of oxygen was shown on the tanks until the player's character died.
  • Fixed an issue when it was not possible to equip a supply of a higher tier while looking for a match.
  • Fixed a visual issue with a laser sight when sprinting (laser was pointing at a direction opposite to the weapon).
  • Fixed an issue when it was not possible to close faction selection window if you frequently opened it.
  • Fixed a visual issue with supplies' icons when moving supplies to pockets. All icons should have the same size now.
  • Fixed an issue when point capture progression was displayed incorrectly in Research mode.

The List of Changes in Survarium 0.55c

General Changes

  • Now matchmaking will prioritize equipment tier (determined by the maximum tier of your equipped item) and MMR when gathering matches. However, the longer you are in the queue, the higher the difference between equipment tiers of the players can be. This is to ensure you have the best possible gaming experience without having to wait for a match for too long.
  • Equipment costs for participating in a match removed, so now you pay only for using boosters. Silver rewards for matchers were decreased, booster costs increased. Due to this changes you will not lose silver when playing matches. However, you can still spend your excess silver on boosters.
  • Booster costs are sorted from the lowest to the highest.
  • Increased rewards for Daily Quests.
  • Introduced one free reroll of a Daily Quest (this reroll will be refreshed along with the Daily Quests).
  • Removed missions (tasks in the bottom right corner of the UI). The missions require a lot of time to complete, so we would like to shift the focus to Daily Quests which are much easier to complete and now provide increased rewards.
  • Now players who have maximized reputation with all factions will not get reputation or reputation boosters as a reward for Daily Quests or team missions. They will get one of other possible rewards.
  • Updated introductory story mission: the final point will be captured faster, bots' parameteres changed, increased defense of the player's character.

Weapons

  • Increased recoil and dispersion when using optical sights on assault rifles and light machine guns. The higher the zoom, the higher these values are. This change should prevent players from using automatic weapons with high zoom optics as an alternative to sniper rifles and carbines.

User Interface

  • Ammo box icon on the minimap will be white (when you can use it) or grey (when it's on cooldown).

Bug Fixes

  • Fixed an issue when an incorrect ammo icon was displayed.
  • Fixed an issue with OZK-18KB helmet's armor being too low.
  • Fixed an issue when the game displayed incorrect "Artifact lost" message after a resynchronization.
  • Fixed an issue when SOK-94 had an incorrect icon.

The List of Changes in Survarium 0.55b1

Bug Fixes

  • Fixed an issue causing "Team Deathmatch" battle to end if the first player to load left the match (and all other players were still on the loading screen at the moment).
  • Fixed an issue causing match server to close if the player whose character was under the effect of anesthetic left the match.
  • Fixed an issue when the remaining amount of oxygen was not displayed on the tank icon after the player used a supply.

The List of Changes in Survarium 0.55b

Weapons

  • Toz34, MP-27M, MP-27M Lancaster, MP-27M Thunderbolt: damage increased to 180.
  • Toz-66: damage increased to 150.
  • A-545: distance decreased to 65.
  • A-545: reload time increased.
  • 9A-91: recoil decreased.
  • OTs-14: recoil decreased.
  • OTs-14: dispersion decreased.
  • SR-3M, SR-3M Vikhr: recoil decreased.
  • SR-3M, SR-3M Vikhr: horizontal barrel sway decreased.
  • AS-VAL:recoil decreased.
  • FN-SCAR: damage increased to 39.
  • FN-SCAR: armor penetrarion increased to 28.
  • VSS, VSS Vintorez: rate of fire increased to 650.
  • VSK-94, VSK-94 Guardian: rate of fire increased to 650.
  • VHS-2: recoil pattern changed.
  • vz. 58 P: horizontal barrel sway decreased.
  • H&K MP5: recoil decreased.
  • ASH-12: rate of fire increased to 600.
  • APS: rate of fire increased to 650.
  • PM: distance decreased to 25.
  • Yarygin pistol: distance decreased to 25.
  • Fort-17: distance decreased to 25.
  • CZ-75: distance decreased to 25.
  • Berreta-93, Berreta-93R: distance decreased to 25.
  • Glock-17: distance decreased to 20.
  • SVU, SVU M1: recoil pattern changed.
  • Vepr, Vepr "Wanderer": decreased horizontal barrel sway.
  • АК-74N, АК-74N-82: horizontal barrel sway decreased.
  • RPK-74M: horizontal barrel sway decreased.

Equipment

  • Delta, Delta 2 Pants: Pockets' capacity increased to 2.
  • Bandit, Bandit MK2 Pants: Pockets' capacity increased to 2.
  • Maradeur set: "Protection from anomalies" increased on all sets items.
  • Maradeur set: "Protection from anomalies" set bonus was changed to "reload time" bonus.
  • Maradeur MK2 set: "Aiming time" set bonus increased to -15%.
  • Marodeur MK2 jacket: pockets' capacity increased to 2.
  • Mercenary Jacket: number of pockets increased to 2.
  • Mercenary Jacket: pockets' capacity increased to 3.
  • Mercenary Pants: pockets' capacity increased to 2.
  • Set of Chemical protection: "Regeneration (when staying still)" set bonus increased to 6 hp/sec.
  • Chemical protection pants: pockets' capacity increased to 2.
  • Reinforced pants: pockets' capacity increased to 2.
  • Saboteur and Guerrilla sets: "Aiming time" set bonus increased to -20%.
  • Saboteur and Guerrilla pants: pockets' capacity increased to 2.
  • Set guerrilla: "Energy costs -15" set bonus changed to "breath vibration -25%." bonus.
  • Shabby and Survior jackets: pockets' capacity increased to 2.
  • Ranger set: "Protection from anomalies" increased on all set items.
  • Ranger set: "Protection from anomalies" set bonus changed to "Artefact container +1" set bonus.
  • Ranger and follower pants: pockets' capacity increased to 2.
  • Stalker's set: added "Artifact container +1" set bonus.
  • Skinner set: "Aiming time" set bonus increased to -15%.
  • Skinner set: added "Active artifact effect duration +50%." set bonus.
  • Stalker and Skinner pants: pockets' capacity increased to 2.
  • Warrior set: "Collection time" set bonus changed to "Reload time -15%." bonus.
  • Berserker set: "Aiming time" set bonus increased to -15%.
  • Warrior and Berserker jackets: armor increased to 55.
  • Warrior and Berserker pants: pockets' capacity increased to 2.
  • Combat set: "Damage reduction upon falling down" set bonus changed to "Reload time" bonus.
  • Veteran set: "Aiming time" set bonus increased to -15%.
  • Combat buttleproof vest and Veteran buttleproof vest: pockets' capacity increased to 3.
  • Thug's set: "Reload time" set bonus increased to -15%.
  • Thug's set: "Time to ready a grenade" set bonus increased to -25%.
  • Thug's jacket: pockets' capacity increased to 3.
  • Watchman and Ghost jackets: pockets' capacity increased to 3.
  • Watchman and Ghost pants: pockets' capacity increased to 2.
  • Biker jacket: pockets' capacity increased to 3.
  • Viper set: "Resistance against stopping power" set bonus increased to -25%.
  • Viper set: added "Reload time -15%" set bonus.
  • Viper's Helmet, Pants, and Buttleproof vest: armor increased to 56.
  • Hunter's set: added "Artifact container +1" set bonus.
  • Hunter's jacket and pants: pockets' capacity increased to 2.
  • Hunter's jacket and pants: armor increased to 52.
  • Explorer set: "Collection time" set bonus increased to 30%.
  • Explorer set: "Artifact storage time" set bonus increased to 100%.
  • Explorer's jacket: pockets' capacity increased to 3.
  • Explorer's pants: pockets' capacity increased to 2.
  • Veles set: "Collection time" set bonus increased to 20%.
  • Veles set: "Passive artifact effect strength" set bonus increased to 30%.
  • Veles vest: pockets' capacity increased to 3.
  • Veles mask: armor increased to 40.
  • Master amd Leshy pants: pockets' capacity increased to 2.
  • OZK-UV set: "Protection from anomalies" parameter was increased on set items.
  • OZK-UV set: "Regeneration" set bonus increased to 3 hp/sec.
  • OZK-UV set: "Delay before the medkit effect kicks in" set bonus increased to 15%.
  • OZK-UV set: added "Delay decrease before health regeneration starts -35%" set bonus.
  • OZK-UV vest: number of pockets increased to 2.
  • OZK-UV vest: pockets' capacity increased to 3.
  • OZK-UV pants: pockets' capacity increased to 2.
  • Paratrooper set: "Damage reduction upon falling down" set bonus increased to 40%.
  • Paratrooper set: "Resistance against stopping power" set bonus increased to -25%.
  • Paratrooper bulletproof vest and pants: pockets' capacity increased to 2.
  • Guard's bulletproof vest and pants: pockets' capacity increased to 2.
  • Sokol set: "Unmasking radius" set bonus increased to -50%.
  • Sokol set: added "Reload time -15%" set bonus.
  • Sokol-M set: "Unmasking radius" set bonus changed to "Regeneration: 4hp/sec" bonus.
  • Sokol-M set: added "Reload time -15%" set bonus.
  • Sokol-M set: "Lifetime of installed supplies" set bonus changed to "Delay decrease before health regeneration starts -35%" bonus.
  • Sokol-M and Scout's pants: pockets' capacity increased to 2.
  • Omicron set: "Slowdown" set bonus decreased to -3%.
  • Omicron set: "Health restored by the medkit" set bonus increased to +20%.
  • Omicron set: Protection from anomalies was increased on all set items.
  • Omicron set: added "Delay before the medkit effect kicks in -20%" set bonus.
  • Omicron set: "Regeneration" set bonus changed to "Decreased explosion damage +10%.".
  • Omicron MKII set: "Slowdown" set bonus decreased to -3%.
  • Omicron MKII set: "Delay decrease before health regeneration starts" set bonus increased from 20 to 40%.
  • Omicron and Omicron MKII buttleproof vests: pockets' capacity increased to 3.
  • Light set: "Slowdown" set bonus increased to -4%.
  • Light set: "Slowdown" when aiming" set bonus increased from 10 to 15%.
  • Light armored vest: armor increased to 61.
  • Firefighter set: "Protection from anomalies" increased on all set items.
  • Firefighter set: "Protection from anomalies" set bonus changed to "Delay decrease before health regeneration starts -50%" bonus.
  • Gas mask Barrier: armor increased to 40.
  • Guardian set: "Resistance against stopping power" set bonus increased to -15%.
  • Guardian set: added "Reload time -15%" set bonus.
  • Keeper mask: armor increased to 55.
  • Army set: "Delay decrease before health regeneration starts" set bonus increased from 25 to 35%.
  • Military armored vest: armor increased to 63.
  • Military armored vest: pockets' capacity increased to 3.
  • OZK-1 set: "Protection from anomalies" parameter increased on all set items.
  • OZK-1 set: "Protection from anomalies" set bonus changed to "Delay decrease before health regeneration starts -40%." bonus.
  • OZK-1 set: added "Health restored by the medkit +20%" set bonus.
  • PMK-7S gas mask: armor increased to 40.
  • Molot UM-2 set: "Delay decrease before health regeneration starts" set bonus increased from 35 to 40%.
  • Molot UM-2A set: "Delay decrease before health regeneration starts" set bonus increased from 35 to 40%.
  • Molot UM-2A set: "Resistance against stopping power" set bonus increased to -30%.
  • Molot UM-2 and Molot UM-2A vests: pockets' capacity increased to 3.
  • Shturm set: "Health restored by the medkit" set bonus increased to 20%.
  • Shturm set: "Resistance against stopping power" set bonus increased to -30%.
  • Defender set: "Resistance against stopping power" set bonus increased to -30%.
  • Defender set: "Health restored by the medkit" set bonus increased to 20%.
  • Defender set: "Delay decrease before health regeneration starts" set bonus increased to 35%.
  • Zubr set: "Regeneration" set bonus increased to +3 hp/sec.
  • Zubr set: "Delay decrease before health regeneration starts" set bonus increased to 50%.
  • Bison set: "Delay decrease before health regeneration starts" set bonus increased to 50%.
  • Bison set: added "Health restored by the medkit +20%" set bonus.
  • Zubr and Bison pants: pockets' capacity decreased to 2.

Bug Fixes

  • Fixed an issue when the game client crashed if the player tried to change a profile at the beginning of the round, when ending the previous round in an anomaly in the "Search and Destroy" mode.
  • Fixed an issue when replay of a match was not available.

The List of Changes in Survarium 0.55an

User Interface

  • Now the player's nickname is displayed in the upper left corner of the UI in the main menu.

The List of Changes in Survarium 0.55am

Bug Fixes

  • Fixed an issue when replays were not starting from directories which names were containing Cyrillic symbols.
  • Fixed an issue when the game client crashed due to "Scaleform error".

The List of Changes in Survarium 0.55al

Bug Fixes

  • Fixed an issue when the game client crashed upon double clicking on an empty slot.
  • Fixed an issue when quick commands were not working in the "Search and destroy" mode.

The List of Changes in Survarium 0.55ak

Technical Improvements

  • Now you can download the replay of your match. You can do it in the post-match statistics screen or from the match statistics in the lobby.

Bug Fixes

  • Fixed an issue when the game client crashed if the player tried to change a profile at the beginning of the round, when ending the previous round in an anomaly in the "Search and Destroy" mode.
  • Fixed an issue when replay of a match was not available.

The List of Changes in Survarium 0.55ah

Equipment

  • Masks "Zombie", "Plague Doctor", "Clown", "Geisha" now also provide a bonus to Halloween currency gain. Only one mask bonus is active at a time.
  • Shturm Set: explosion defense bonus reduced to 7%.
  • Shabby Set: now provides bonuses for 3 and 5 set pieces.
  • Bandit's Set: added "Cossacs" boots. Now provides bonuses for 3 and 5 set pieces.
  • Marauder MKII Set: +10% bonus to explosion defense replaced by -10% bonus to aiming time.

Weapons

  • SR-2M, SR-2M "Veresk": armor piercing increased to 15.
  • Mosin Carbine, TOZ-122: damage increased to 140.
  • Remington 700, СВ-98: damage increased to 142.
  • ASh-12: rate of fire increased to 550.
  • VSS, VSK-94: armor piercing reduced to 23. Bullet speed increased to 310 m/s.
  • A-545: increased recoil.
  • AKS-74U: reduced barrel sway.
  • AS "Val", OTs-14, 9A-91, SR-3M: bullet speed increased to 295 m/s.
  • MR-27M, MR-27M "Lancaster", MR-27M "Thunderbolt": distance increased to 30 m.

Interface

  • Now you can hide event and offer windows in the lobby by pressing a small white triangle in the upper left corner.

Bug Fixes

  • Fixed an issue when L85A2 assault rifle had an incorrect number of kills displayed (specifically, number of kills required to unlock a slot for optical sights and collimators).
  • Fixed an issue with a missing message about insufficient gold amount when you tried to put a module on a weapon.
  • Fixed an issue when the game UI was missing in a spectator mode.
  • Fixed an issue causing nuts to be thrown too slow in Team Missions.

The List of Changes in Survarium 0.55af

Technical Improvements

  • Compensated missing spare parts.
  • Improved game rendering performance.

Weapons and Equipment

  • The "Seeker" equipment set moved back to tier 3.
  • The "Sokol-M" equipment set moved back to tier 2.
  • Respirator "Curtain" moved to tier 2.
  • AKM, Vz.58, Valmet Rk.62 assault rifles: one ammo pouch now provides 30 rounds.
  • SKS, SOK-94 carabines: one ammo pouch provides 20 rounds.
  • The weapons above were removed from the players' profiles and presets. Please re-equip your weapons.
  • Treasure hunt updated.

Locations

  • "Halloween 2018" school: added piano sounds. Round time after placing the artifact was increased to 45 seconds.

Bug Fixes

  • Fixed an issue that caused the chat window to open when switching to a spectator mode.
  • Fixed an issue causing the game client to crash when switching to a spectator mode.

The List of Changes in Survarium 0.55

Technical Changes

  • Daily tasks updated.
  • Treasure hunt updated.
  • The players' supplies are reset.
  • Player profiles are reset.
  • Saved player presets have been deleted due to the new system of supplies.
  • Reward for completing tasks increased.
  • The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
  • Players with a high ELO rating have had it reduced to 2000.

The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

  • Level 1 - Silver 0
  • Level 2 - 1000 silver
  • Level 3 - 2000 silver
  • 4 level - 5000 silver
  • 5 level - 8000 silver

Weapons, equipment and supplies

  • All weapons across all the tiers have been balanced in line with their class.
  • Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
  • Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
  • For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
  • Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
  • The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
  • The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
  • Recoil randomization is noticeably reduced.
  • The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
  • Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
  • Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
  • The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
  • Stationary scanner: reload time is now 10 seconds.
  • RGD-5: damage is now equal to 150.
  • RGO: now the damage is 130.
  • MON-50: now the damage is 200.
  • PMN-3: Now the damage is 225.
  • C-4: Now the damage is 300.
  • The damage modifier on weapons is replaced by the following:
  • For assault rifles, submachine guns, machine guns and pistols for dispersion
  • For sniper rifles and carbines for sight sway
  • For shotguns for shot grouping
  • The values ​​of the modifier rate of fire on weapons reduced by half.
  • The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
  • Added display of the muzzle velocity in a weapon.
  • Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
  • Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.

Modifiers on equipment:

  • Masks: 'Energy costs' instead of 'Armor' now. Stamina regeneration' instead of 'Reduced explosion damage' now.
  • Jackets and pants: Added a stop action modifier. The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
  • Gloves: Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
  • Boots: 'Drop damage' instead of 'Reduced explosion damage' modifier now. The values ​​of the "Energy costs" modifier halved.
  • Backpacks: Reduced the value of "Explosion protection" modifier in half.
  • Replaced modifiers on weapons and equipment are compensated with spare parts.

Gameplay

  • The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
  • Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
  • New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
  • Initial movement speed reduced.
  • The player now has 3 ammo bags at the start.
  • Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

  • Now you can take two identical artifact.
  • You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
  • Onyx: active ability - works 4 seconds, + 70% to the resistance from damage.
  • Spring: passive ability - + 4% to speed.
  • Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

  • The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

  • Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
  • Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
  • Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.