Survarium Update 0.66

The List of Changes in Survarium 0.66a

General Changes

  • Introduced unique decals for reaching player character's levels 10, 20, 30, 40, 50, 60, 70, 80, 90, 100.
  • Level 100 decal provides +10% to reputation, the rest provides +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8%, +9% to experience correspondingly.
  • Introduced unique decals for maxing out prestige rank (prestige 10) in each of the factions.
  • Each max prestige rank decal provides +10% to spare parts.
  • If you already meet the requirements for receiving one or more of these decals, you will automatically receive them after Survarium Update 0.66 goes live.
  • Changed logic of awarding free stash maps. Now you should get free stash maps faster (weekly restrictions still apply).
  • Introduced new locations' screenshots on the loading screens.

New game mode "Paintball"

  • Try the new game mode! Paintball is a team deathmatch in which all characters are armed with a paintball marker and have the same equipment.
  • Two teams – blue and red – fight in a match. Eliminate the opposing team players to win! The game mode is available on the following locations: School, Tarakanovsky Fort and Vostok Radar Station.
  • The game mode is temporarily available under PvP and Create custom match tabs. The game mode has no bots (AI controlled characters).

Changes to Team Deathmatch and Slaughter

  • The number of resurrection points now depends on the number of players in a match. With only 14 players there's 10 points less, with 12 players – 20 points less and so on.
  • The difference between teams' points to end a match prematurely is now 40 for matches with 12-15 players and 30 for matches with 8-11 players.
  • Team Deathmatch on Takaranovsky Fort, Vector Laboratory, Cologne Bridge, and London is now limited to 120 points, and to 100 points on other locations. Slaughter on the aforementioned locations is limited to 150 points.
  • Resurrection points are now subtracted only when a player character dies. Bots' deaths do not count for this. The only exception are practice matches when one of the teams has only bots (AI controlled characters).

Weapons and equipment

  • RPD. Aim time decreased from 0.4 to 0.35 sec. Slowdown when aiming decreased from 25% to 20%.
  • RPK-74M. Aim time decreased from 0.35 to 0.3 sec.
  • Fort-401. Aim time decreased from 0.4 to 0.35 sec. Slowdown when aiming decreased from 25% to 20%.
  • FN Minimi. Aim time decreased from 0.4 to 0.35 sec. Slowdown when aiming decreased from 25% to 18%.
  • PKP “Pecheneg”. Damage increased from 39 to 40. Aim time decreased from 0.43 to 0.38 sec. Slowdown when aiming decreased from 28% to 20%.
  • Colt Python. Bullet speed increased from 350 to 500 m/s.
  • Valmet Rk.62. Aim time decreased from 0.35 to 0.3.
  • FN FNC. Aim time decreased from 0.32 to 0.3.
  • Mauser M.712. Damage increased from 40 to 42. Rate of fire increased from 550 to 700.
  • Increased the number of pellets for shotguns.
  • Vepr-12. Rate of fire increased from 300 to 330. Effective range decreased from 20 to 16 м. Shot grouping decreased.
  • Saiga-12K. Damage increased from 160 to 175. Rate of fire decreased from 330 to 280. Shot grouping increased.
  • Zubr UM-4 equipment set. Added a new set bonus "Health restored by a medkit +50%".
  • Bison equipment set. Increased set bonus "Health restored by a medkit" from 20% to 50%.
  • Pmk-7S gas mask. Armor increased from 40 to 50.
  • Gas mask Barrier. Armor increased from 40 to 50.
  • Veles mask. Armor increased from 40 to 50.
  • Maradeur gas mask. Armor increased from 40 to 45
  • Maradeur MKII gas mask. Armor increased from 40 to 45.
  • Fearsome mask. Armor increased from 40 to 45.
  • Explorer hat. Armor increased from 25 to 40.
  • Gas mask Smaragd. Armor increased from 25 to 40.
  • Respirator Zanaves. Armor increased from 15 to 25.
  • Malachite respirator. Armor increased from 15 to 25.
  • Amber respirator. Armor increased from 18 to 25.
  • Scavenger hood. Armor increased from 20 to 30.
  • Hunter’s hood. Armor increased from 20 to 30
  • Master hood. Armor increased from 25 to 45
  • Leshy’s hood. Armor increased from 25 to 45
  • Protective mask. Armor increased from 25 to 45.
  • Mounting helmet. Armor increased from 35 to 40.
  • Stalker helmet. Armor increased from 39 to 45
  • Helmet Skinner. Armor increased from 39 to 45.
  • Piligrim mask. Armor increased from 40 to 55.
  • Voyager mask. Armor increased from 40 to 55.
  • Helmet Vityaz-s. Armor increased from 55 to 60.
  • Helmet Defender. Armor increased from 55 to 60
  • Assault mask. Armor increased from 55 to 60
  • Mask Defender. Armor increased from 55 to 60
  • Scout’s helmet. Armor increased from 55 to 58.
  • Sokol-M helmet. Armor increased from 55 to 58.
  • Sentry helmet. Armor increased from 45 to 54.
  • Helmet ghost. Armor increased from 45 to 54.
  • Delta helmet. Armor increased from 42 to 49.
  • Delta 2 helmet. Armor increased from 42 to 49.
  • Delta mask. Armor increased from 35 to 45.
  • Delta 2 mask. Armor increased from 35 to 45.
  • Combat Bulletproof Vest. Slowdown increased from 5% to 6%, energy consumption increased from 17% to 21%.
  • Veteran Bulletproof Vest. Slowdown increased from 5% to 6%, energy consumption increased from 17% to 21%.

Bug Fixes

  • Fixed an issue when there were no sounds of bullets flying by the player character.
  • Fixed an issue when the game launcher did not save chosen language.
  • Fixed an issue when an item in a visual slot increased anomaly protection gauge.
  • Fixed an issue when player character could receive a high acceleration.