Dev Diary Part 5: Story
In the final article of our series we would like to talk about the plot of Survarium. The plot is an extremely important component of any game or game world. When events occur in an elaborate, developing world, the game is filled with new substance, flavor and meaning. For a long time it was thought that an interesting story is only really suitable for Singleplayer games. We believe that those who play online games in general and shooters in particular have as much right to an interesting backstory as fans of Singleplayer games. Of course, in an online game it's hard to make an "interactive movie", but in return, we are able to offer players a completely new opportunity not only to participate in the story events, but also directly affect the development of the plot.
When we talk about the plot’s impact on the development process, we're not talking about the ability to beat the game through one pre-designed path. All new events in the world will depend on the actions of the players. At the moment neither the players nor the developers know what effect the history of the world in Survarium will have on the game world. Will there be a "happy ending" or "everyone dies"? Of course, we have accumulated a lot of interesting ideas on how to develop events but the only thing that we’re sure of at the moment is the plot of the story.
The game begins in 2026. Ten years have passed since humanity first encountered the Forest, and four years after the great Pandemic, which destroyed approximately 90% of the world population. The world was overcome by the Forest in various places due to the variation in climatic conditions. Deserted and dilapidated cities have completely overrun by the Forest, and foci of the disease appear randomly in the safe areas like echoes of the great Pandemic. The first season begins with the growth of the Scavengers during which a messenger from Black Market reports an outbreak in one of the settlements. The Black Market insists on isolating and clearing the settlement to prevent spreading of the disease. Scavengers fear that it is just an excuse to plunder the settlement without resistance. A series of in-game events will allow players to discover information and their actions will decide the fate of the settlement.
A special game mode will unlock for PVP players where you can play either
on the side of Scavengers or on the side of the Black Market (with the appropriate restriction on equipment). In Freeplay there will be new missions and events on a map, including study-related
research into the disease. Each victory in a PVP match, each completed mission or discovered secret in Freeplay adds points to one of the conflicting parties. The side that "scores" more points by the end
of the event wins.
If the Black Market wins, the settlement will be burned along with its secrets, and we will never know what caused the outbreak.
If Scavengers win, local residents will be saved, but the consequences of the quarantine breach could be unpredictable.
Do not worry if your faction does not directly participate in the current event. Your actions can decide whether your faction keeps neutrality or will be dragged into the conflict.
For each player participating in the event the contribution he has made to the victory of his faction will be calculated; if you choose to play in one faction and then in another - then your total contribution becomes zero. How much you helped your side to win will impact the size of your rewards on completion of the event.