Installing Survarium 0.63c tomorrow

Starting at 07.00 AM GMT tomorrow, May 20, the game servers will be temporarily unavailable due to the installation of Survarium 0.63c. The expected downtime is about 2 hours. We will let you know as soon as the servers are back online, so you are able play the game.

Read the complete list of changes in the update below.

The List of Changes in Survarium 0.63c

Weapons and equipment

  • Since Scavengers won in the V-Day in Europe faction challenge even, prices for weapons and equipment of the faction are temporarily decreased by 50%. Prices of the other three factions decreased by 25%.
  • Head coefficient damage decreased from 3 to 2.5.
  • AKM: decreased initial recoil.
  • AKS-74U: decreased initial recoil.
  • AK-74N: decreased initial recoil.
  • AK-74M: decreased initial recoil.
  • Vz. 58 P: decreased initial recoil.
  • AKMSU: decreased initial recoil.
  • AK-12: decreased initial recoil.
  • ASH-12: decreased initial recoil.
  • VHS-2: changed recoil, increased dispersion. Aim time increased from 0.25 s to 0.3 sec.
  • A-545: reload time increased from 2.4/3.2 to 2.6/3.6 sec.
  • VSS: rate of fire decreased from 650 to 600. Aim time decreased from 0.35 to 0.3 sec.
  • VSK-94: rate of fire decreased from 650 to 600. Reload time increased from 2.4/3.2 to 2.6/3.5 sec.
  • Ots-02: armor piercing decreased from 14 to 12. Aim time increased from 0.15 to 0.2 sec.
  • AEK-919K: armor penetration decreased from 14 to 12. Magazine capacity increased from 20 to 30.
  • PP-91 "Kedr": armor penetration decreased from 14 to 12. Slowdown decreased from 2% to 1%. Slowdown when aiming decreased from 7% to 5%.
  • PP-19-01: decreased initial recoil.
  • H&K MP-7: decreased initial recoil.
  • Saiga-12S: slowdown decreased from 4% to 3%.
  • "Keeper" / "Keeper of the sun" set: bonus for 6 items "Slowdown -3%" is replaced by "Delay before the medkit effect kicks in -10%."
  • UM-2 set: bonus for 3 items "Slowdown -2%" changed for "Protection against bleeding -30%". Bonus for 6 items: “Protection against bleeding -30%” changed for “Slowdown -3%". Bonus for 6 items: “Delay decrease before health regeneration starts” changed from 20% to 35%. Molot UM-2 pants: Slowdown decreased from 3% to 2.5%, energy costs decreased from 11% to 9%.
  • UM-2A set: bonus for 6 items: “Delay decrease before health regeneration starts” changed from 20% to 35%. Molot UM-2A pants: slowdown decreased from 3% to 2.5%, energy costs decreased from 11% to 9%.
  • Zubr UM-4 set: bonus for 6 items “Delay decrease before health regeneration starts” changed from 25% to 35%. Zubr UM-4 bulletproof vest: slowdown decreased from 11% to 10%. Energy costs decreased from 38% to 34%. "Zubr UM-4" pants: slowdown decreased from 3% to 2.5%. Energy costs decreased from 11% to 9%.
  • "Bison" set: bonus for 6 items, "Delay decrease before health regeneration starts" changed from 25% to 35%. Bison body armor: Slowdown decreased from 11% to 10%. Energy costs decreased from 38% to 34%. Bison Pants: Slowdown decreased from 3% to 2.5%. Energy costs decreased from 11% to 9%.
  • "Wanderer" set. "Wanderer" bulletproof vest: slowdown increased from 4% to 5.5%, energy costs increased from 14 to 19%. Wanderer pants: slowdown increased from 1% to 1.5%, energy costs increased from 4% to 6%.
  • Fugitive set. Fugitive bulletproof vest: slowdown increased from 4% to 5.5%, energy costs increased from 14 to 19%. Fugitive pants: slowdown increased from 1% to 1.5%, energy costs increased from 4% to 6%.
  • Pathfinder bulletproof vest: slowdown increased from 7% to 8.5%, energy costs increased from 24% to 29%.
  • "Seeker" bulletproof vest: slowdown increased from 7% to 8.5%, energy costs increased from 24% to 29%.
  • "Shturm" bulletproof vest: slowdown increased from 9% to 10%, energy costs increased from 31% to 34%.
  • "Defender" bulletproof vest: slowdown increased from 9% to 10%, energy costs increased from 31% to 34%.
  • "Zombie" mask: changed the design so the mask looks better with various hats and helmets.

Bug fixes

  • Fixed an issue when some weapons (Saiga-12, Kriss Vector) had different characteristics across various camouflages.
  • Fixed an issue when there was no echo from shotgun shots at the Duga radar location.
  • Fixed an issue when points were incorrectly calculated in "Slaughter" mode. Now rules of the mode are similar to those of "Team Deathmatch". The difference between the modes is in the size of the locations.

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