Survarium Patch 0.57 is Live. Play Now!

Survarium Patch 0.57 is live! Survarium Patch 0.57 with the technical skills tree, weapon rebalancing and new smoke is now live!

Please find the complete list of changes of the Patch below. Have a good time playing the game!

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Survarium Patch 0.57 Highlights

Technical Skill Tree

While designing the new skill tree, our goal was to come up with more interesting abilities than simply increasing a characteristic by 1%. Of course, not all technical skills introduce new gameplay mechanics, but we tried to create enough abilities that do. Some of them may seem too strong (and they could be), so expect more balancing and fine tuning in the upcoming updates.

Balance Changes

We would like to see you using a larger variety of weapons in Survarium, so we are decreasing effective distance of assault rifles and increasing pistol damage. Many people complain it's too easy to use sniper rifles, so it now takes longer to aim with SRs to reduce quickscoping. The changes are also made to some of the less frequently used supplies. In addition to its current effects (reducing bleeding damage and stopping power affecting your character), Anesthetic will provide total immunity to fractures.

Updated Grenade Smoke

We continue to work on the new renderer, and one of the most prominent changes is a new visualization of the smoke grenade particles. The smoke is darker and more dense, so it’s possible to spot other characters in the smoke only at the distance of a few meters.

The List of Changes in Survarium 0.57a

General Changes

  • Elo ranking is now the same for all game modes (except leagues). This should improve matchmaking speed and make the matches more balanced.
  • Your new ranking corresponds to the ranking in the mode when it was the highest.

Character Skills

  • Introduced new skill tree: Technical.
  • All characters' unlocked skills were reset for free. You will get the skill points back and can redistribute the m.
  • Improved smoke grenade. Now the smoke is darker and more dense, so characters are harder to see.
  • Equanimity skill now reduces demasking radius by 5%, 10%, 15% depending on the skill level.
  • Firm grip skill now reduces dispersion when moving by 2%, 4%, 6% depending on the skill level.
  • Accuracy skill now reduces dispersion when shooting from the hip.

User Interface

  • Instead of a time stamp a timer is now displayed in the matchmaking penalty window. When the timer reaches zero, you can enter the queue again.
  • Now the ingame chat closes when you click any window in the Premium shop.

Weapons, equipment and supplies

General Changes

  • Changed how optical sights affect dispersion and recoil. It is now harder to shoot with x3 and x4 sights, compared to version 0.57. And it's easier to shoot with x6 and x8 sights, compared to version 0.57.
  • Sight Sway modifier parameters on optical sights decreased to -10%...-30% (with increments of 2%).
  • RGD-5: damage increased from 150 to 170.
  • RGO: damage increased from 130 to 150.
  • Now your character will not receive fractures when under the effect of Anesthetic. Its other effects (reducing bleeding duration and stopping power affecting your character) remain the same. Anesthetic duration is unchanged: 10 sec.
  • Motherwort extract: bonus changed from "Resistance against fractures +30%" to "Sight sway -15%".

Sniper Rifles

  • Barrett: M82: aiming time increased from 0.65 to 0.8 sec.
  • ASVK: aiming time increased from 0.7 to 0.8 sec.
  • VSSK Vychlop, SV-1367 "Dusk": aiming time increased from 0.6 to 0.65 sec.
  • Mosin carbine: aiming time increased from 0.4 to 0.5 sec.
  • Remington-700, SV-98,ТOZ-122: aiming time increased from 0.45 to 0.55 sec.

Assault Rifles

  • AKM, AKM'65.: effective distance decreased from 60 to 45 m.
  • Valmet Rk.62, Valmet Rk.62 NY 2017: effective distance decreased from 60 to 45 m.
  • AKS-74U, AKS-74U: "Corsair": effective distance decreased from 50 to 35 m.
  • М4A1, М4A1 "Hi-Tech", M4A1 NY 2017: effective distance decreased from 65 to 50 m.
  • AK-74M: effective distance decreased from 70 to 50 m.
  • AК-74N, AК-74N'82: effective distance decreased from 75 to 55 m.
  • FN-FNC, FN-FNC NY 2016: effective distance decreased from 65 to 50 m.
  • VEPR, VEPR "Wanderer": effective distance decreased from 65 to 45 m.
  • VZ-58P, VZ-58P "Lab.": effective distance decreased from 60м to 45 m.
  • MSBS Radon: effective distance decreased from 70 to 50 m.
  • L85A2: effective distance decreased from 65 to 50 m.
  • 9A-91, 9A-91 NY 2019: effective distance decreased from 55 to 35 m.
  • H&K 416A5, H&K 416A5 "Shamrock": effective distance decreased from 65 to 50 m.
  • OTs-14: effective distance decreased from 45 to 35 m.
  • VSK-94, VSK-94 "Guardian": effective distance decreased from 70 to 50 m.
  • SR-3M, SR-3M "Vikhr": effective distance decreased from 40 to 35 m.
  • AS-VAL, AS-VAL "Halloween 2018": effective distance decreased from 45 to 35 m.
  • A-545, A-545 NY-2018: effective distance decreased from 65 to 45 m.
  • AК-12, AК-12М1: effective distance decreased from 65 to 50 m.
  • ASh-12, ASh-12 NY 2016: effective distance decreased from 45 to 30 m.
  • FN SCAR-H, FN SCAR-H "Legend": effective distance decreased from 70 to 55 damage decreased from 39 to 38. Armor-piercing decreased from 28 to 27. Penetration improved from brick to steel.
  • VSS, VSS "Vintorez": effective distance decreased from 70 to 50 m.
  • VHS-2, VHS-2 "Halloween 2016": effective distance decreased from 60 to 45 m.

Submachine Guns

  • Ots-02, Ots-02 "Kiparis", AEK-919К "Kashtan", PP-91 "Kedr": damage increased from 36 to 41.
  • PPSH-41: damage increased from 36 to 38. Armor-piercing increased to 17.
  • PP-2000, PP-2000 "Ornament", PP-19-01, PP-19-01 NY 2018, PP-19-01 "Vityaz", H&K MP5, H&K MP5 "Shamrock", Kriss Vector, Kriss Vector "Shamrock", H&K MP5 "Bloodlust": Armor-piercing increased from 11 to 14.
  • UMP-45, UMP-45 NY 2016, UMP "Halloween 2019", Uzi: damage increased from 48 to 50, Armor-piercing increased from 14 to 16.
  • H&K MP7: reduced recoil. Decreased horizontal barrel sway.

Pistols

  • M1911: armor-piercing increased from 14 to 16.
  • APS: damage increased from 38 to 41.
  • Yarygin pistol: Armor-piercing increased from 11 to 14.
  • Cz-75: armor-piercing increased from 11 to 14.
  • Glock-17: damage decreased to 35, Armor-piercing increased from 11 to 14.
  • Beretta: armor-piercing increased from 11 to 14.
  • Colt Python: damage increased from 57 to 60.

Shotguns

  • MP-153, Spas-12, Benelli M4, Saiga-12: distance increased from 20 to 22 m.
  • Vepr-12: distance increased from 25 to 28 m.
  • Jackhammer, Pancor Jackhammer: distance increased from 22 to 25 m.
  • TOZ-66: distance increased from 15 to 18 m.
  • KS -23: distance increased from 10 to 15 m.

Bug Fixes

  • Fixed an issue when you received a penalty if you left the queue right as a match was starting.
  • Fixed an issue when the loading screen did not disappear after connecting to a match.
  • Fixed an issue when the post match screen had empty players' profiles.
  • Fixed an issue when a random player's profile was selected on a post match screen.
  • Fixed an issue when the post match screen had incorrect number of bots.
  • Fixed an issue when decals window was not updated after changing an account.
  • Fixed an issue when it was impossible to go to the inventory tab from the achivements tab.
  • Fixed an issue causing screenhots to not be created.
  • Fixed an issue when tutorial subtitles were displaying in the next match.
  • Fixed an issue when login form disappeared after entering incorrect password and continuously clicking on the login button.
  • Fixed an issue when stationary sensor model did not disappear from the location after you resupplied using an ammo box and set another sensor.
  • Fixed one of the issues causing match server to crash.

Download Survarium 0.57 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

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