Survarium Patch 0.65b is Live. Play Now!

Survarium Patch 0.65b is live! Survarium Patch 0.65b with custom matches, equipment rebalancing and bug fixes is now live!

Please find the complete list of changes of the Patch below. Have a good time playing the game!

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The List of Changes in Survarium 0.65ba

General changes

  • Updated descriptions of some character skills in all languages to clarify their bonuses.

Custom matches

  • You can now create custom matches of two types: training and clan. The main difference is that you can invite anyone to training matches, but only players of your clan and one other clan may join clan matches.
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  • In a custom match you may choose any settings: the number of players, mode (include Artifact Hunt mode), map, team lineups and much more (for example, enable general voice chat or add bots).
  • The cost of participating in a custom training match is displayed in tokens. You can pay participation cost by yourself either in silver or gold, but you can also pay more or less (for example, you can pay for another player or players in your the team or hope that another player pays for you). Participation for players with a premium account is free.
  • Participation cost in a clan battle is displayed as a total sum, and every player can pay any amount. Additionally, the total cost of a clan battle is reduced by each player with a premium account.
  • Please note that custom training matches do not yield rewards (like regular PvP matches). Also, the character's experience and reputation with factions are not awarded, equipment progress is not tracked. However, you will get rewards for clan battles.
  • There are no penalties for leaving custom matches or being afk.
  • Clan matches follow the same rules as ranked matches: there's no killcam and no markers when hitting characters.

Weapons and Equipment

  • Now shotgun accuracy (pellets grouping) is tied to the weapon's recoil pattern.
  • Now TOZ-66 can be used a secondary weapon, so it was added to pistol category.
  • MP-153 "Baikal": damage increased from 155 to 160, armor penetration decreased from 18 to 17, bullet speed increased from 370 to 400, aiming time increased from 0.3 to 0.35 sec.
  • TOZ-66: damage decreased from 180 to 160, armor penetration increased from 15 to 17.
  • TOZ-34: damage decreased from 200 to 190, armor penetration increased from 15 to 17.
  • Neostead 2000: armor penetration increased from 15 to 17.
  • Benelli M4: damage decreased from 165 to 160, armor penetration decreased from 18 to 17, accuracy decreased from 3.5 to 3, accuracy when aiming decreased from 7 to 6.
  • Franchi SPAS-12: damage decreased from 165 to 160, armor penetration decreased from 18 to 17.
  • Vepr-12: damage increased from 150 to 160.
  • Remington 870: armor penetration increased from 15 to 17.
  • Saiga-12K: damage increased from 150 to 160.
  • Pancor Jackhammer: damage increased from 150 to 160.
  • KS-23M: armor penetration increased from 15 to 17.
  • KS-23M "Catbird": effective distance decreased from 18 to 14 m.
  • RPK-74M: aiming time decreased from 0.4 to 0.35 sec, armor penetration increased from 20 to 22.
  • RPD: aiming time decreased from 0.45 to 0.4 sec, damage increased from 37 to 38.
  • Fort-401: aiming time decreased from 0.45 to 0.4 sec.
  • FN Minimi: aiming time decreased from 0.43 to 0.4 sec.
  • PKP "Pecheneg": aiming time decreased from 0.5 to 0.43 sec.
  • Mosin rifle: aiming time increased from 0.4 to 0.5 sec.
  • Winchester 1894: aiming time increased from 0.4 to 0.5 sec.
  • TOZ-122: aiming time increased from 0.4 to 0.5 sec.
  • Remington 700: aiming time increased from 0.45 to 0.55 sec.
  • SV-98: aiming time increased from 0.45 to 0.55 sec.
  • AKM: damage increased from 37 to 38.
  • AK-74M: armor penetration increased from 20 to 22.
  • Valmet Rk.62: damage increased from 37 to 38.
  • FN FNC: damage increased from 36 to 38, armor penetration increased from 20 to 21. aiming time decreased from 0.35 to 0.32.
  • AKS-74U: armor penetration increased from 20 to 22.
  • Vepr: armor penetration increased from 20 to 22.
  • M4A1: rate of fire increased from 750 to 800.
  • Vz. 58-P: damage increased from 37 to 38.
  • SR-3M: changed recoil.
  • AKMSU: damage increased from 37 to 38.
  • MSBS Radon: rate of fire increased from 725 to 750, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil.
  • L85: rate of fire increased from 700 to 725, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil.
  • A-545: armor penetration increased from 20 to 22.
  • FAMAS: material penetration increased from 4 to 5.

Bug fixes

  • Fixed an issue with incorrect lighting under a shed on Cologne Bridge location.
  • Fixed an issue when it was possible to see through the cellar on School location.
  • Fixed an issue when it was possible to use "Enter" symbol in a message to your clan.
  • Fixed an issue when the game client crashed after swapping several weapon modules in the workshop.

Download Survarium 0.65b and check it out! Hopefully you'll like the changes.

See you on the battlefield!

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