Survarium Update 0.47 is on the PTS!

We're glad to announce that the Public Test Server with Survarium update 0.47 is live! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than June 15. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of June 15 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.47 below. Please note that those are not final and we will keep updating the PTS introducing the new features mentioned in the Survarium Update 0.47 preview. The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.47a0

Gameplay

  • Added new game mode Slaughter: it has the same rules as Team Deathmatch, but battles are held on smaller locations.
  • Increased silver rewards for completing match objectives.
  • Decreased silver rewards for completing missions.
  • Character move speed decreased by 5%.
  • Point capture time in Research mode decreased by 25%.

Locations

  • Added two new variations of Vostok Radar Station.
  • Added two new variations of Chemical Plant.

Weapons, Equipment, and Special Items

General Changes

  • Added a new rare tier 5 shotgun KS-23M "Catbird".
  • Added a new premium tier 5 shotgun KS-23M with slug bullets.
  • Added a rare tier 1 PPSh with drum magazine.
  • Parameters of all classic weapons (with "Old" suffixes) changed so those weapons better fit their equipment tiers.
  • Changed recoil of all weapons. Now recoil patterns are more predictable.
  • Randomization of recoil was decreased and equalized across all weapons.
  • Recoil when shooting from the hip is now the same as when shooting aiming down the sights.
  • Dispersion when shooting from the hip was significantly increased.
  • Removed built-in bonuses of gloves and boots.
  • Set bonuses to movement speed lowered from 4%/2.5% to 3%/2% correspondingly.
  • Set bonuses to recoil decrease lowered from 10%/7% to 7%/5% correspondingly.

Assault Rifles

  • AKM: damage increased from 30 to 32.
  • Valmet Rk.62: damage increased from 32 to 34.
  • AKS-74U: slow down decreased from 8% to 7%, damage increased from 26 to 30.
  • AK-74M: damage increased from 35 to 37, stopping power increased from 50% to 60%, penetration increased from 10 to 12, slow down increased from 13% to 14%.
  • vz. 58 P: distance decreased from 40 to 25, penetration decreased from 8 to 6, damage decreased from 30 to 28.
  • FN FNC: distance decreased from 37 to 35, damage increased from 27 to 28, penetration decreased from 10 to 8, slow down increased from 8% to 10%, aiming time decreased from 0.3 to 0.25 sec.
  • Vepr: penetration increased from 6 to 10, slow down increased from 10% to 12%, damage increased from 32 to 35, aiming time increased from 0.3 to 0.35 sec. Draw time is now 0.6 sec (used to be 0,5 sec), holster time is now 0.25 sec (used to be 0.2 sec).
  • L85A2: damage increased from 27 to 32, distance decreased from 45 to 40.
  • 9A-91: damage increased from 34 to 37.
  • VSK-94 and VSK-94 "Guardian": damage increased from 28/30 to 32.
  • VSK-94 "Guardian" distance increased from 70 to 75, slow down increased from 10% to 15%.
  • AS "Val": distance increased from 32 to 35, penetration increased from 6 to 10.
  • SR-3M "Vikhr": damage decreased from 30 to 28, distance decreased from 30 to 25.
  • H&K 416A5: distance decreased from 40 to 30.
  • A-545: penetration increased from 6 to 10.
  • AK-12: damage increased from 26 to 30, distance decreased from 40 to 30.
  • ASh-12: damage increased from 40 to 42, distance decreased from 30 to 25.
  • FN SCAR-H: damage increased from 34 to 37.
  • VSS: damage increased from 28 to 32.

Submachine guns

  • Effective distance decreased by 25-35% depending on the weapon.
  • Damage on maximum distance decreased from 35% to 30%.
  • UZI: damage increased from 28 to 30.
  • AEK-919K Kashtan: damage decreased from 27 to 26, stopping power increased from 30% to 40%.
  • PP-91 "Kedr": stopping power decreased from 30% to 20%.
  • PP-2000: damage decreased from 35 to 32.
  • OTs-02 "Kiparis": damage decreased from 32 to 30.
  • H&K MP5: damage decreased from 30 to 28.
  • OTs-14: damage increased from 30 to 34.
  • H&K MP7: distance decreased from 25 to 15.
  • H&K UMP45: slow down decreased from 10% to 6%.
  • PP-19-01 "Vityaz": distance decreased from 30 to 20, damage increased from 32 to 34.
  • SR-2M "Veresk": distance decreased from 35 to 25, damage decreased from 30 to 28.
  • FN P90: damage decreased from 32 to 28, distance decreased from 20 to 15, aiming time increased from 0.3 to 0.6 sec, slow down when aiming increased from 7% to 15%.
  • KRISS Vector: damage decreased from 30 to 28, distance decreased from 25 to 15.

Machine guns

  • Aiming time significantly increased.
  • Slow down when aiming significantly increased.
  • Decreased crosshair twitching when your character is hit.
  • RPD: damage increased from 32 to 34, aiming time increased from 0.5 to 1.1 sec, slow down when aiming increased from 20% to 40%, recoil when firing from the hip significantly increased.
  • RPK: distance decreased from 45 to 40, damage decreased from 34 to 32.
  • Fort-401: distance decreased from 40 to 35, damage increased from 32 to 34.

Shotguns

  • Distance decreased by 25-35% depending on the weapon.
  • Decreased crosshair twitching when your character is hit.
  • Saiga-12: damage increased from 90 to 95.

Sniper Rifles

  • ASVK: rate of fire increased from 19 to 29, stopping power increased from 50% to 60%.

Pistols

  • Damage on maximum distance decreased from 50% to 30%.
  • Fort-17: distance decreased from 40 to 35, damage increased from 32 to 34.
  • Beretta 93R: damage increased from 24 to 27.
  • Colt M1911: damage decreased from 50 to 38.
  • Glock 17: damage decreased from 26 to 25.

Discuss the changes on forums